Medieval Madness Remake (MMR) > MMR Support [MMR Members Only]
Flipper power settings
frolic:
I was messing around with the flipper power, and when set at MAX the ball definitely flies around the playfield faster. Is there a reason I should NOT do this? Seems like snappier flippers is more enjoyable, but I don't want to wreck anything.
PPS:
Snappier (if they are too snappy) will break things faster - plastics, targets, balls in the air hitting things, etc.
rbeauch2:
Would you please tell me where the flipper config menu is? I can't find it.
Thanks
Bob
Lloyd Olson:
Hello Bob
The diagnostic buttons near the right coin chute. The left one - ESCAPE - hold it for 5 seconds or so and you'll get into the CGC menu. Keep hitting ESCAPE to scroll through the different pages.
LTG : )
PWhiz:
Is it indicative of a potential problem if a high power setting is needed to keep things playable? Right now I have mine at +2. Seems OK for the most part, but I tend to get used to things. Had a friend over who noted that they felt kind of weak. I've also had issues with my catapult strength which is currently at Max and despite all my tweaking efforts to wireform, etc. will not successfully eject two balls, and is about 90% successful with one in making it smoothly around the loop. I'm pretty sure I have the table angle set properly, but maybe it's too steep? Doesn't seem it according to the bubble and compared to my Star Trek right next to it.
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