Medieval Madness Remake (MMR) > MMR Support [MMR Members Only]
Disable the knocker?
Tetsujin:
I see that there's a header on the control board in the back box (J9) that, if I'm reading the manual correctly, controls both the shaker and the knocker. Can I safely just pull this header to disable them both? (I had already turned the shaker motor off in software.) Or is there a better way that I am not aware of?
Thanks!
Chris, MM-0323
Lloyd Olson:
Unplug either or both would be the only way.
LTG : )
Tetsujin:
I've gone ahead and unplugged that header, played through to get replay, and got no knocker. Also went into config software and attempted to activate the shaker motor and got no physical response from shaker test in software, so this does completely disable both simultaneously.
Not a perfect solution for everyone, but it works for me. Thanks! :-)
frolic:
An alternative solution that I did for the knocker was added some foam tape to the striking plate, which dulls the knock and lowers the db a lot, so you hear a knock, but not too loud for a home environment.
PWhiz:
Unfortunately, I picked the wrong hobby/passion to be living in a condo unit. :) So far I haven't had any complaints, but I'm pretty respectful and don't play after our HOA "quiet hours" Oy! Sometimes I'll turn off the shaker too, but I had to disable that knocker. I ended up just removing the rod from the coil since I still wanted to use the shaker sometimes. Didn't think about dampening foam option. Having the knocker isn't super important to me though so probably won't get into it, but good idea.
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