Medieval Madness Remake (MMR) > MMR Support [MMR Members Only]
Slingshot Damage
PPS:
I've talked with CGC and they are producing a slightly longer plunger/link assy for those with the problem, and that will be in a week or two that hopefully that is done. CGC is also working on a hardcoat 'fix' and trying to find the best way to fix any chips in the hardcoat. That is the latest that I had heard on some of the issue.
rick
epthegeek:
Rick - Do you know if the fix going forward for new games being built going to be using the new plunger length? Or will the bracket position be adjusted for future games being produced?
pindoofus:
Rick,
When production resumes, will the next batch of machines have this longer plunger, or is Stern moving the assembly back so that there will no longer be interference when the slingshot "hammer" is in it's full-forward position?
mcc:
Rick, for those still waiting on our games, will the slingshot mechanism be moved back to accommodate the normal size slingshot plunger? This is important to know, so when it needs to be replaced in the future we know if we can use the standard part in the manual and in the drawings.
PPS:
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Register or LoginRick - Do you know if the fix going forward for new games being built going to be using the new plunger length? Or will the bracket position be adjusted for future games being produced?
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The bracket position tolerance will be tighter with a specific jig.
rick
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