Page 12 - 1979_BALLY_PARTS_ASPIRE

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MEMORY COMBINATIONS AND JUMPERS FOR USE WITH MPU AS-2518·17
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FREEDOM
E-72D-8 E-720-10
E-72007 El-E2, E3-E4, E12·E7,
E14·E15
NIGHT RIDER E·721-12 E-721-13
E-720-20 SAME AS FREEDOM
EVEt KNIEVEL
E·722·17
E·720·20 El·E2, E3-E4, E12·E13,
E14·El" E7·E6
EIGHT BALL
E·723·17
E·720·20 SAME AS EVEL KNIEVEL
POWER PLAY
E·724·25
E·720·20 SAME AS EVEL KNIEVEL
MATA HARI
E·725-21
E-720·20 SAME AS EVEL KNIEVEL
STRIKES &
E·740-16
E·720·.20 SAME AS EVEL KNIEVEL
SPARES
BLACKJACK
E·728·32
E·720·20 SAME AS EVEL KNIEVEL
LOST WORLD
E-729·33 E·729-48
E·720-28 El·E.2, E3·E4, E12·E13,
E14·E20, E6·E7
SIX MILLION
E·742·20 E·742·18
E·720·30 SAME AS EVEL KNIEVEL
DOLLAR MAN
NOTES: 1) Jumpers between E· tie points not specifically listed as required should be disconnected.
2) Additional
memory combinations are possible, To use original memory tables for Freedom thru Blackjack with a modified
MPU,
add
E12·E7
and
E14·E
15 to required jumpers.
Combinotions using U5 not permitted.
WHEN ORDERING PART.
SPECIFY
PAiT
10.
AlDIIAIIE
OF
GAME
12