Page 30 - F-14 (Williams)

Basic HTML Version

TEST/DIA.GiN'OSTI:C
P,ROC'EDIUIR:ES
WiILUAMS IELiECTRONICS GAMES provides a sern.es
10m
diagnostic 'tests 'to
aua
til'll'
oper.at'Dlr
iin
determin'fn;gl
game ccullli ijon Uliat ,is, wlhelher the 'game's features;
and
il'''~hligl\ts :Bfe
operaUng
saUsfac1iori~):
These tests acUva1,e vil'l.ually ,all the
'8,leclronic
and
electromechanical
devices com-
prlslngllhei
game,
&01
that
mlilsi
opera~or can IreadllY
rooa~e,
a malfunotioning
deWce
or
,simpl)"
verify
tlhat I'll
,Efeyices are' woridngl
properly.
In
'D,me',
these tes~s
d!eal
w1th
the
music:, the dis,pla,ys,
the g'ame
sound.s.
~ha' liamps:, the
solenoids.
and tlnel
switctles.
ltn addi:tioll'l 'to ~ha,
diagno~k:
lasting. a,
fea'!IJ~e eal~ad 1:11IeAyM au
Ill'HOI
Mpcta is:
av,alla'C!Je'.
~ivat illlg(hIs:
mode 'ena'b1es the
operartor
t'QI
otls,eNe'
'the!
game whifB' all of ~h,e' di:agoost'ic '~ests"
'9XC8p1'
the switch
rest.
occur. This
can
be! very helpful iin lOcaUng
'jfit1~nmilil,einl'p:roblems: ..
,AcUva'ling'
le~tlher the'
enUre
hil'S!
:series or one of 'the
Individual
tests, requires use ,of the Game
Adj,ustmenfl
Di,agnos'w.
switohes.
OJ)en the
oDin
door for access
tOI
these
switches.
To IProceed
10
tJU)
OiaglnosUc
Tes1:s.
U18'
eperater
must si~ply :switch 'the g.a:me
IOn. set mh~e
AUTO-UPIMIANUA'l-
I:;lOWN sW',iteh
m,OI
MlANUAl.-lilOWN',
and press ~
l1:e'
ADVANCE lbu.ton.
Clb.IlJl"II1lM
F~14!
:rOM'['~T'i'Sf$"'~" ~1A.
,gam'i'
,pJ(fJf1ram
grIS1a}tly'
aid'~ 1ihelo,tlera:k:lr'
ud
seNioE!!
pt! ~n !l'1f3 '1:
When
11111,'oporator
is: beginning tl1,e ,'HtIEliagl'l.ostrc
PmC~lU€!$ (::an.d :atso :;!1
game
'fIiJ:JI'n-Onh a
df<5jpla.:lI'
now &~gnalls
that
a
swi1m
i'nal5i
NDT been
,aC'tu~k!d 'd~
Jl~ b~1
p'ray
tor
,iii.
IIEitigll'liY
perIod
131'
~im,.
(60
bal,. or 2it)
'g8,11'185). IHowever,
fer
'the Swltth
Pir'Qblf111'i
,Re,portil'lgl adiWy at
ttlfl'
~,in:n:ing af the T.~rI
OJq:nosk
Pimceduwei$,
t,he dis:p'ary
D~ probl8m swftd1!es is
fIOr
limiled
10' ~ust 'thf'fl>9
"witch.,~h
now
includes,
,Al,t:,
swj~chas:
u(hlbr~if'la
problems. Ref,s:r
'tQ
the'
'teld
Qn
Swiitdl
Tests
fall aa:di~io!tal
informiltiQn.
To
~eed wi'tl'l1ihe testt'Diagnosl[.c,
IPmoodll.lr(lS.,
use'
.AlU'TiO-UP'"
and
press, ADV'''NCE.
DISIP1A't'
TE:ST.
1.
10,
i'ni1,iate Ilhe
Dlspla.y
Test"
press ADVANC
E.
Observe, that the plSllter
1
,Ind! :2:
diSiplfays briefly'
show the messa,g:Q',
[IISPlAV'
TEST" ,a,fi!JI
that .fIe
Player 3, IdiS:play
sOOws 00 (the
I)ispla,~'
Test
identi1'ie
r).
.
:2.
Uss' AUTO:.U P.
ObsB'Na
tnat
lalll
displa.ys
begin
a
dis,p'lay c¥(:le
of aJ~
ils
through aH
96.,
ene'
dlgil:
art
a
time'. V'eri~'y tha!
the
proper
comma ;segmen1s.
li'gh1
during d's,pla.y
cd 'the
od~lI'Iumber,ed
d~9IitS.
Nexm'! a ~pecial
'~,aI'll
segments'" character 'walks'
f,rom len
10'
r:jght
,saoss
,eacfl
display (p~a¥eI11
j
2,
·3 •.'4).
3:. To,
Iila~t
the d~play' cycle', use
MANUAl~OOWN.
Then,
IPNSS, A[lVANe!!::
10
.step
thro,Llgh
Iltle,
seq,uentiall
dtgl1:d]s~,y!
digit
by
d\glt, and the
subs~CIJel1. "~l.
segments'"
characters
dis"'1ayu~st,,
Usa A!Ul'O-'U P
tol
resume
cycling.
andl to proceed
hl'
Ihe nut
i:esl
SOUNI~D MUSIC 'TIEST.
',. In
'~he
Sound~M ~siC
Tes~. obseNe that
,the
playef'
1 and :2displa.y,s,
show
'~he
ml81!uge,
SOUND
MU81IC.
Sw~onlng to
AU10aUP,
,o'bserv,e that the message r:emains SOUND !MUSIC" ,and 'iha:m
tile PI'ayeir:91
dr.splay slnows 01
100
(0'1
designates ~ne SOUrNDI
!MIUSIC 'test: 00 is the fIrst s.ep
within the
les!).
The 1~la.'yer ,3 disp~ay '[hen shows, a ,se!rife's of '~est steps from 00 through
17
(,Steps; 00 1Ihrough 107' are
s()iLllndls;
steJls
10
1
1:hrough
17 are music).
Vefi_y
Ihat
a
dlif.erent
sound
or rull'le is heard each
1ime
1:he'number In '.he Player :3
displ'a,)'
changes.
.
2.
1'0,
~epea~edlly IPulse a
sin:gle
sCU:f'I.d.
use
MANUlA;L~1l0WN'.
Verify
~.nar1
one IP~u1icular
sound
!'tepe
ats.
.Pre.SiS ADVANe E
to
&1,ep
tlO,
fhe ne':d
&elt!
nd,
whroh
r'epeals
until
AI[I/V,A.N'CIE
is,
Ipressed
,ageiin" Use ,AUrO- UP
t,C!
resume c~cUng the, sourn::ls.
arid ~oIProceed '~O
thel
neixt
test