Page 28 - F-14 (Williams)

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RES!ETTIING
THE
":I01H
SCO'Fl:I!S
The
chall'eng·e'
Of
,e'xceeding
the Hig'h Scor,e
(,entwf
U1El
factory sening
lor a
higher
score
loy,lnoUler
pla,yer)1 lis the goal
,of
lmany pintiall'game play,era. T,o
keep'
a
Ipinbalgame
chalenging
mqu'iresi
a. meth~
00 of r"seUing "he, Highl Score value for
_hose
occasions,
when a,
skifrled play,et
registers, ,a truly'
e~c!el~
lent :score.. IOther Iplayers
notel
this sco:re and
may ,decidel
noil 'to pl'ay
,sitnnP'1y
because,
theli'r
s'k.1 is, not
adequate to exce d am.
extreme'ly
hiigh scere.
iFor
F~14
rOM'CA.:r,
lin
faQ;1~
tires
methods of r,e:setlLn:g1
tile,
High
SCOre
wlu:es are a:vatlable.
Th81
mm:.
priest
mlU]Qd
lrwolVes allmng 'Gam.e
Ad.~$~me'ln
~terITI
Ad 22
'tOI Ireset
the
'Hig'h
Sconli
lIslues,
alJllooa:1u,.
cali),'
,aUel!' the
sp"ecmed ,number
Gf
IP~aysd'esfgl'1l ated
b,y
the oIP
enll~Q,r'.
'The
second me~hodl
r'ElQ,uires
press[ng the Hligh SOo~e :Aese" switch an the
i
I'1s!Tde ,ot' 't.he coin door [n
'11131,"Urad
Mgde'.
'This, isoic:nl
simply
erases
'Iha Iprevious tligh
soor,s
val'ues and repfacGts,
Ulem
with Ule BacJru:p IMig'hl Score ',-,al'ues.
The
tblrdllOOelbod
establiShes
new
values
rleplacl~
the' facto,l)'
semting values or previous ,operator se:t-
tinal
valu'llIs;
lit
requl'res, perfo,rmingl.he following
,steps:
-
1.
Usmng
.AlJT'O~IUP o,r
MANlIAl-DOWN,
reach
item
Ad
1,4 ,(an1d items
Ad
15. 16" andl 1". I~
Idesired).
The High Score
vatus'
,oI'
the
laotQty
senIngl
(or
r;ireviiOUiS
operator-adjusted sett~n:g~1
,appears,
[I'll
tile
p'Ia,yer
11dis,~a,y:
It' this
\r'QtUB'
is satisfadolY.
!g,o,'b)
.step
4
belOw'.
2. 11:you wi'Sh to increase'
'~he High
Scor,s'
',,"alue
frolm
1:h!a~:Idlisplared ln the lC~ay;e'r
11
disp'~a':1. use
AUTO.,lIP', and press
UUt
enid"1 ibu1:ron;
LUilrbl
Un€! des:]re:d
'lIa!tu!I
shows in the ,prayer'1
dis:p~arY'.
,3. If yoo 'wish to decre,Qse
tli,e
HIgh Score vafu,e'. use IMANUAL-IDOWN,.
,and
press
U'le
ClrediI
but-
tal'll, unm _he des1r,ed valu,e
si'hows in
the placYEI!f
1: display •.
4.
Using
AiUTOI..!lJP.
PI'IEISS
and
oo~~
down
ADVANCE,
!l.!nm
1.he
P,!a.Ylu
S
display soows:
Ad
701
~ress ADV ANOE
!!U'IC;B'.
'to.
fletu
m to
.G:aimet~
Ovall"
Mods.,
5. P,ress, ~Ihe·Hligh
&'lore
Reset
S1Mtclh (Ofli
~cin
door).
amd
Ilst
1
e',I1I'or
the SOUM
S!lgrnifyhng
tl'lu
tile
SO'f:H'8
rla5e~act~c)'n
~s,oo'l1'lp're~e.
Observe p'laY
1
9,r
5CC're
dJsp~·ali'S I[play\er
'11!
p4!a,el'
2. emc.)1ta, verify
til1a~
'the'
ne,w
IHigh SCo:re y,aJlues,
,ar.e'
dJsplayed.
G,AME
PfUCING
PR,ICIIIN'G
M - DE EAS,Y. Game
AdJ,l.!Istmenl:
litem Ad!
24 alfows
.he operator an easy method
Of set-
ting the pricing
'.UIilOUORS.
Pressing
the,
Cr,edlif
IbuU,,,"
allow$
,'he
oper.ator a choice of one ,o~:U'le,1'6:
"'Stand'am'"
Settings,.
Winl,
associated
8Ui.oma/tic
lIJ'rfclng (,fl,'ayer 1 and 2 displays
sillow
tlh_:e,
Counll!y
OCIeintiifitU;
pl'ayet
tfandl4
d15plays
stto,w the
g-ames,
pelf ooi'n(s): nf'ormatkm
fOf'
a.
OOl!Jntry
ha,vingl
more
.han
OIUl
"Standan:f"
Se11!ing).
In
the
P'tiCi'nS
l'able'.
eachl
~5tandaf'd" Sehi,ng
15
d'eno~!edllb,r'
a
2'~digil:
l1IU1nlbe'r'
(oths'r'
tha/lil
00),
{:n
oolUlmn
,24. AUllo,ma1ilc
Plrie[ng
IC8IUs,es, each o11he other p,rldng i~ems,
(00
1
1-
urnns
25
thrlo'u!g:h
3
1
0')
10 d!'Uulge ~o
~he vahJl
e'
shown
in
the
tablie, for
fi,m s(l,oo1:ed
~'Statldard"
:SeHi
rig.
CUSTOM iPRI01IN:G.
AtI,i,us'trnent
Ito'm 24 Imust.
be Se'~ te t.he Custo.m
Oowna,g19 IShnnngl
(pliEl.ysr
11
and
:2
'disp'laying
'CUS:TOM
CO'IINAGE)
to. lenable
Une operator
'to enter ,dssired
CI.I·S't,om
p~k::ing
se!ec·
'lions, f,or
Jt.ems
25 throug1l30, based ,on the
Pricing
llal:Ue.
Item 25 is the
lieU
coin chute
mlJUtplier.
Et,em
2,6
is
the center coin
chute'
mulli'plie.r.
I~em
27 is
the lright coilnl ,chute !multiplief.
Item :28,
j's.1he
number o~:
co
:11'11
units
equal to
().Ii€!
Gr.ed~'. (A,
Credit is usually equali to
one
game.)
The
calooration
of the
m,io ~
'Games :: Pineal uses 1he m1i10
equu/on
01 X: VC •
whe're:
X .•• Coiirn Chute MuT!i.plier (item ,2S, 21~, Dr 27' Ml
pricing
Table},;
V
=
'Value· of
coi:trl;
C
l!!!!
Co:in
UIFlil:S
!Bq[\r,edle'nlt
to, one'
C
radit (~te:m :2B).
For example. 'for 250 enutas at:
~h:e' f:,aiCtary
seUu"Q.
subsUtutul'IQ vallues,
in
the 'Games:
Price
ratto,
ca!ClI~a~ion
!gives 1 : 25 x '. or one game'
fa
r 25e,
UNliTS:
IRE'QUIRED
FOR
IU;:INU:S!
'CREDIT~ Item
29 is
I'ne
nUm'ber
o,f'
coin
uni.iS
that
must pas
through
111&-,oo.n chu:lie(sJ bfl'fore
31'1
attl~ti(Hflal Credit {game)
is
pos,ted
l
(d'i~playM).
A •• he
·faclony
setting. '.Itle number
in
this
[1lem is,
100
1•
,(This 00 means,
Ihal: NO oolnus
c~edi':
(ffee ,game),
is awafdeCl.
althcJlJiglhlPUlrdl1ase
of 'more •.han
one
Igame'
at
EI.
time' ,occurs,.)