Page 28 - Whirlwind

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GAME PRICING
PRICING MADE EASY. Game Adjustment Item Ad 24 allows the operator an easy method of
setting the pricing functions. Pressing the Credit button allows the operator a choice of one of the 16
"Standard" Settings, with associated automatic pricing (the upper display shows the Country
identifier, with a number for a country having more than one "Standard" Setting; the lower displays
show the games per coin(s) information). In the
Pricing Table,
each "Standard" Setting is denoted
by a Country Identifier. Automatic Pricing causes each of the other pricing items (columns 25 through
30) to change to the value shown in the table for that selected "Standard" Setting. In the table where
the word "CUSTOM" appears, the owner/operator must enter the values shown (columns 25 through
30) to obtain the games per coin factor shown in the Games/Coin column of the table. To make these
setting adjustments, the owner/operator must press the Credit button until the words "CUSTOM
COINAGE" appear in the player score displays.
CUSTOM PRICING.
Adjustment Item 24 must be set to the Custom Coinage Setting (upper
display showing CUSTOM COINAGE) to enable the operator to enter desired custom pricing
selections for Items 25 through 30, based on the
Pricing Table.
Item 25 is the left coin chute
multiplier. Item 26 is the center coin chute multiplier. Item 27 is the right coin chute multiplier. Item 28
is the number of coin units equal to one Credit. (A Credit is usually equal to one game.)
The calculation of the ratio of Games: Price uses the ratio equation of X: VC ,where:
X
=
Coin Chute Multiplier (Item 25. 26, or 27 in
Pricing Table);
V
=
Value of coin;
C
=
Coin units equivalent to one Credit (Item 28).
For example, for 25¢ chutes at the factory setting, substituting values in the Games : Price ratio
calculation gives 1 : 25 x 1, or one game for 25¢.
UNITS REQUIRED FOR BONUS CREDIT. Item 29 is the number of coin units that must pass
through the coin chute(s) before an additional Credit (game) is posted (displayed). At the factory
setting, the number in this item is 00. (This 00 means that NO bonus credit (free game) is awarded,
although purchase of more than one game at a time occurs.)
MINIMUM COIN UNITS. Item 30 determines the number of coin units that must pass through the
coin chute(s) before play may begin. The Factory Setting for this item is 00. (This 00 means that the
Minimum Coin Units feature (Item 30) is disabled; a 01 setting also means that this feature is still
disabled, yet the Credits message display should display fractional.cQiD.units.)
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Pricing Table
country
Coin Chute
Games/Coin
Ad
24
Pricing Functions
left Center Right
Display
25 26 27 28 29 30
USA and
25¢
25¢ 1/25e.41$1
2
U.S.A.
1 01
04
01 01 00 00
Canada
1/50e.
2175e.
3/$1
1,2
U.S.A.
2 03 12
03 04
00 00
1/50e.21$1
2
U.SA
3 01
04
01 02 00 01
1/25e.31$1
2
U.S.A.
4 01 00 01 02
04
01
1/25e. 3/50e, 6/$1
CUSTOM
01
04
01 02 00
1/25e.51$1
CUSTOM
01 00
01
04
00