Page 16 - Truck Stop

Basic HTML Version

.First, the player wins all the unlit IICityllgrid (card)
indicators .
• After the entire card lights, the game animates card
lamps as a player reward. When the animation effect
is completed, the game enters Jackpot Mode, releasing
both balls.
CAPTIVE BALL FEATURE
When the "Truck Stopll is lit, a player can lock balls there.
After the player lights a number of cities, the "Truck
stop"
lights for ball capture. (The required number of cities is
operator adjustable. See Chapter 2.)
To lock a ball, a player must shoot the ball into the "Truck
stop.'
The game transports the locked ball to the IIDock
Storage Area' on the right. Then the game serves the next
ball to the shooter.
At this time, ~ruck Stop" lights indicate readiness for ball
release. If the player misses the opening ''Truck Stopll shot,
the Release Light goes out. To relight Release, the player
must make a city.
EXTRA BALL FEATURE
This feature consists of two orange targets. When activated
and hit, these targets light the IIDock ll Saucer, indicating a
potential extra ball. When lit, the IIDock ll awards the extra
ball. The player earns this extra ball by activating the "Dock.1I
To activate the 'Dock," the player makes both targets within
a certain amount of time. (Adjustable feature. See Chapter
2.)
BLUE TARGET FEATURE
There are six blue targets. Completing the six targets lights
the ramp for "soots City."
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