Page 14 - Time Fantasy

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INITIATING AUTO-CYCLE MODE
1. Set AUTO-UP/MANUAL-DOWN switch to AUTO-UP and depress ADVANCE pushbutton. Test 04 is
indicated in Credit display and Function 00 in Match Display.
2. Set switch to MANUAL-DOWN and depress ADVANCE to indicate Function 50 in the Match Display.
3. Set switch to AUTO-UP and operate Credit button to indicate 15 in Player I Display.
4. Depress ADVANCE pushbutton to start Auto-Cycle mode. Each cycle of this mode sequences thru the
Display Digits Test, Sound Test (00), Lamp Test (01), and Solenoid test (02).
5. To terminate the test and return to game over, turn the game OFF and back ON.
CPU
BOA lID
SELF-TEST
Depress the DIAGNOSTIC pushbutton on the left side of the CPU Board. The following indications are
provided. With 0 indication the game returns to the game over mode.
D -
Test Passed
I -
ICl3 RAM Faulty
2 - ICI6 RAM Faulty
3 - ICl7 ROM 2 Faulty
4 - ICI7 ROM
2
Faulty
5 - IC20 ROM I Faulty
6 - ICI4 Game ROM I Faulty
7 - IC26 Game ROM 0 Faulty
8 - ICI9 CMOS RAM or Memory Protect Circuit Faulty
9 - Coin-door closed, Memory Protect Circuit Faulty, or ICI9 CMOS RAM Faulty.
Note that "0" remaining after power turn-on indicates CPU Board lockup.
SOUND BOAIID SELF-TEST
Depress DIAGNOSTIC pushbutton on the top of the Sound Board. Several electronic sounds should be
produced. This sequence of sounds is repeated until the game is turned OFF and back ON.
NOTE
Cable harness placements and ground strap routing on this game have been designed to keep RF radiation and
conduction within levels acceptable to FCC regulations. To maintain these levels, reposition harnesses and
reconnect ground straps to their original placements if they should be disconnected during maintenance.
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