Page 12 - Time Fantasy

Basic HTML Version

4. If proper indications are obtained in Test 03 but matrix problem is suspected in game play, disconnect lamp
connectors 2P5 and 2P7. Recheck in game play. Perform CPU Self-Test if problem remains. If problem is
cleared, check for short between lamp matrix and jet bumper mounting brackets.
Switch
No. Function· (Score)
o
I Plumb Bob Tilt
02 Ball Roll Tilt
03 Credit Button
04 Right Coin Switch
05 Center Coin Switch
06 Left Coin Switch
07 Slam Tilt
08 High Score Reset
09 "P'I000*
10 "A" 1000*
II "N" 1000*
12 "T'I000*
13 "A" 1000*
14 "S" 1000*
15 "Y" 1000*
16 Left Tumaround=t
17 Right Tumaround+t
18 Left Drain Lane 5000
+
I Bonus Advance
19 Right Drain Lane 5000
+
I Bonus Advance
20 Left Flipper Return Lane 1000 (10,000
When Lit)
21 Right Flipper Return Lane 1000 (10,000
When Lit)
22 Lane 1 1000*
23 Lane 2 1000*
24 Lane 3 1000*
25 Lane 4 1000*
26 Lane 5 1000*
27 Lower Left Standup Target 10
28 Upper Left Standup Target 10
29 Upper Top Right Standup Target 10
30 Upper Center Right Standup Target 10
31 Upper Bottom Right Standup Target 10
32 Lower Right Standup Target
33 Top Left Jet Bumper 1000
34 Right Jet Bumper 1000
35 Bottom Left Jet Bumper 1000
36 Ramp Standup Target Timetube 5000 **
37 Left Kicker 10
38 Right Kicker 10
39 Outhole
40 Flipper Lane Change
41 Playfield Tilt
42 Left Lane Switch 5000H
43-64 Not Used
*2000 with full bonus.
:!:Scorelit value when both switches are made in direc-
tion of lit arrow and advances mushroomjump value to
IOK, 20K, 30K, 40K, 50K, lOOK.Making with lOOK
lit lights special. Making in wrong direction reduces
value.
**Lights flashing letter in T-I-M-E.
H
Advances mushroom jump value to !OK, 20K, 30K,
4OK, 50K, lOOK.
12
Figure
4.
Playfield Switch Locations and Switch Chart