Page 61 - Theatre of Magic

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A.4 H.S.T.D. Adjustments
A.4 01 Highest Scores
The game maintains a record of the four highest scores achieved to date.
OFF
No high scores are recorded, or displayed.
ON
The four highest scores are stored in memory and displayed in the Attract Mode.
A.4 02 H.S.T.D. Award
The award given for achieving the High Score To Date, or the Champion H.S.T.D: Credit or
Ticket.
A.4 03 Champion H.S.T.D.
The "Highesr High Score is displayed in the Attract Mode. This score is not cleared when "High
Score Reset Every" occurs.
ON
The "Highesr High Score is retained in memory and is displayed.
OFF
The "Highesr High Score is not retained.
A.4 04 Champion Credits
The operator chooses the number of credits or tickets awarded for a Grand Champion Score.
Range: 00 - 10.
A.4 05 H.S.T.D. 1 Credits
A.406 H.S.T.D. 2 Credits
A.4 07 H.S.T.D. 3 Credits
A.4 08 H.S.T.D. 4 Credits
The number of credits or tickets to be awarded whenever a player exceeds the 1st, 2nd, 3rd, and
4th highest scores. Range: 00 - 10.
A.4 09 High Score Reset Every
The number of games to be played before an automatic reset of the displayed "Highest Score"
occurs. The values provided upon reset are those selected by the operator in the Back-up High
Scores. Range: OFF (disabled); 250 to 20, 000.
A.410 Backup Champion
The Back-up Grand Champion Score. Range: 00 - 99,900,000.
A.4 11 Backup H.S.T.D. 1
A.412 Backup H.S.T.D. 2
A.413 Backup H.S.T.D. 3
A.414 Backup H.S.T.D. 4
The first through the fourth Back-up High Score values. The game automatically restores this
value when the High Score Reset Every value is reached. Range: 00 - 99,900,000.
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