Page 32 - The Party Zone

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Press the Escape button to return to the Adjustment Menu. Press the Up button to advance to
the next desired Adjustment Group, (or press the Down button to return to a previous Adjustment
Group). Press the Enter button to activate that group. Press the Up or Down button to cycle
through the available adjustments in that group.
A.4 H.S.T.O. Adjustments
A.4 01
A.4
02
A.4
03
A.4 04
A.4
05
A.4 06
A.4 07
A.4 08
Highest
Scores
The operator specifies whether the game is to maintain a record of the four
highest scores achieved to date. The choices are:
OFF
No high scores are recorded, or displayed.
ON
The four highest scores are stored in memory and displayed in
the Attract Mode.
H.S.T.O.
Award
The operator chooses the award given for achieving the High Score To Date, or
the Champion H.S.T.D .. The choices are a Credit or a Ticket.
Champion
H.S.T.O.
""--
The operator chooses whether the "Highest" High Score is displayed in
iftr
Attract Mode. This score is not cleared when "High Score Reset Every" occurs.
The choices are:
ON
OFF
The "Highest" High Score is retained in memory and displayed.
The "Highest" High Score is not retained.
Champion Credits
The operator chooses the number of credits or tickets awarded for a Grand
Champion Score. The range of this setting is 00 through 10.
H.S.T.O.
1 Credits
The operator selects the number of credits or tickets to be awarded whenever a
player exceeds the previous Highest Score. The range of this setting is 00 to 10.
H.S. T.O. 2 Credits
The operator selects the number of credits or tickets to be awarded whenever a
player exceeds the second highest score. The range of this setting is 00 to 10.
H.S. T.O. 3 Credits
The operator selects the number of credits or tickets to be awarded whenever a
player exceeds the third highest score. The range of this setting is 00 to 10.
H.S.T.O.
4 Credits
The operator selects the number of credits or tickets to be awarded whenever a
player exceeds the fourth highest score. The range of this setting is 00 to 10.
PARTY ZONE 1-18