Page 56 - The Flintstones

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A.4 H.S.T.D.Adjustments
A.4 01 Highest Scores
The game maintains a record of the four
highest scores
achieved to date.
OFF
No high scores are recorded. or displayed.
ON
The
four
highest
scores
are stored in memory and displayed in Attract Mode.
A.4 02 H.S.T
D.
Award
The award given for achieving the High Score To Date. or the Champion H.S.T.O.: Credit or a
Ticket
A.4 03 Champion H.S.T,O.
The "Highest" High Score can be displayed in the Attract Mode. This score is not cleared when
"High
Score Reset
Every"
occurs.
ON
The ~ighesf'
High Score is retained in memory and displayed.
OFF
The "Highest" High Score is not retained.
AA 04 Champion
Credits
The number of credits or tickets awarded for a Grand Champion Score.
Range: 00 to 10.
A.4
05
H.S.T.D.
1
Credits
A.4
06
H.S.T.D.
2
Credits
A.4 07 H.S.T.D. 3 Credits
A.4 08 H.S.T
D.
4 Credits
The number of credits
Of
tickets awarded whenever a player exceeds the 1st, 2nd, 3rd, or 4th
highest score.
Range: 00 to 10.
AA 09 High Score Reset Every
The number of games to
be
played before an automatic reset of the displayed "Highest Score"
occurs. The values provided upon reset are those selected by the operator in the Back-up High
Scores.
Range: OFF (disabled); 250 to 20,000.
A.4 10 Backup Champion
The Back-up Grand Champion Score.
Range: 00 to 999,000.000.
A.4 11 Backup
H.S.T.D.
1
A.4 12 Backup
H.S.T.D. 2
A.4
13 Backup
H.S.T,O.
3
A.4 14
Backup
H.S.T.D. 4
The first through the fourth Back-up High Score values. The game autornatlcally restores this
value when the High Score'Reset Every value is reached.
Range: 00 - 999.000,000.
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