Page 40 - The Flintstones

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T.12 Flipper Coil Test Continued •••
Stop: The Stop mode halts the Flipper Coil Test. Press Enter during the Repeat mode
and the lest stops. No coils should be activated while the test is stopped. Either press
the Escape button to relurn to the Test Menu. or the Enter button to move to the next
mode.
Run: The Run mode cycles through the flippers automatically.
The display shows the
name and number of the flipper coil currently being pulsed.
T.13 Ordered Lamps Test
The number assigned to each lamp indicates the lamp's position
in the matrix. The number on the left indicates the column. The number on the right indicates
the row. Example - Lamp 23 means 2nd column, 3rd row.
This test checks each lamp circuit individually. Press the Up or Down button to cycle through the
lamps. Lamps light in a clock-wise or counter clock-wise direction starting from 1he bottom of the
playfield. Direction depends on which button, Up or Down, is pressed.
For each name and
number that is shown in the display the corresponding lamp should light. Any other results
indicates the system has detected a problem.
T.14 Machine Test
This test turns on the Boulder Machine motor in the uPPElIrleft corner of
the playfield. This test is either "running" or "off'.
T.15 EmptyBalls Test
The Empty Balls Test clears all balls from any Jock-up device. including
the outhole trough. Press the Enter button to begin the test and the Escape button
10
stop it.
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