Page 30 - The Flintstones

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GAME OPERATION
&.
CAUTION
After assembly and installation at its site location, this game must be plugged into a properly
grounded outlet to prevent shock hazard, and to assure proper game operation.
DO NOT use
a
'cheater'
plug to defeat the ground pin on the line cord. DO NOT cut off the ground pin.
POWERING UP. With the coin door closed, plug the game in, and switch it On. in normal operation,
Testing shows in the displays as the game performs Start-up Tests. Once the Start-up Tests have been
successfully completed the last score is displayed and the game goes into the Attract Mode.
Note:
After the game has been on location for a time, the Start-up Tests may contain rnessaqes
concerning game problems. The section entitled 'Error Messages' contains more details concerning
messages displayed at each game turn-on.
Open the coin door and press the Begin Test switch. The display shows the game name, number, and
software revision. The message changes. The display shows the sound software revision, the revision
level of the system software, and the date the software was revised.
Example;
Game Name
SOOXX
Rev. L-X
Sound Rev. L-1
SV.O.XO
X-X-94
Press the Enter button to enter the WPC Menu System (refer to the section entitled "Menu System
Operation" for more information). Slide the Service Switch Actuator over the top interlock switch located
in the bottom left corner of the coin door opening. Perform the entire Test Menu routine to verify that
the game is operating satisfactorily.
ATTRACT MODE*. After completing the Test Menu routine, press the Escape button three times to enter
the Attract Mode. During the Attract Mode, the score display shows a series of messages informing the
player concerning, recent highest scores', "custom messages''', and the score to achieve to obtain a
Replay award".
CREDIT POSTING. Insert coin(s). A sound is heard for each coin, and the display shows the number of
credits purchased. So long as the number of maximum allowable credits" are NOT exceeded by coin
purchase or high score, credits are posted correctly.
STARTING A GAME. Press the Start button. A startup sound plays, and the credit amount shown in the
display decreases by one. The display flashes 00 (until the first pJayfield switch is actuated), and
shows ball 1. If credits are posted, additional players may enter the game by pressing the Start button
once for each player, before the end of play on the first ball. Press the Launch Ball button to launch a
ball. Press the flipper buttons to operate the flippers.
TILTS. Actuating the cabinet tilt switch inside the cabinet ends the current game and then proceeds to
the Game Over Mode.
With the third closure'
of the plumb bob tilt switch, the player loses the
remaining pfay of that ball, but can complete the game.
END OF A GAME. All earned scores and bonuses are awarded. If a player's final score exceeds the
specified value, the player receives a designated award for achieving the current highest score. A
random digit set' appears in the display. Credit* may be awarded, when the last two digits of any
player's score match the random digits. Match, high score, and game over sounds are made.
GAME OVER MODE. The Game Over display shows the high scores and the game proceeds to the
Attract Mode .
• - Operator-adjustable feature
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