Page 45 - The Bally Game Show

Basic HTML Version

SWITCH TESTS
1. SwitchLevels
(From Solenoid Test) To initiate the Switch Levels Test, press ADVANCE.
Observe that the Player I and 2 displays show the message, SWITCH
LEVELS, and the Player 3 display shows 06 (Switch Levels Test identifier).
Normally, the right portion of the Player 3 display remains blank, indicating
that no switch is actuated.
If, however, a switch is actuated (possibly stuck closed), the Player 3 display
shows that switch's number, while the Player I and 2 displays indicate the
switch's name. A sound also accompanies the displays. (This
15
another
facet of the GAME
SHOW
System-lIB's switch testing capability.) If
more than one switch
15
closed, a series of displays show each actuated
switch's name and number.
(In addition, either of these problems could result in the reporting of a
switch problem (or problems) at game Tum-On or at the beginning of
Diagnostic Tests.)
As soon as the operator opens a closed switch, its name and number are
eliminated from the Switch Levels display series. For GAME
SHOW,
Switch numbers can range from 01 through 64. Refer to the Switch-Matrix
Table for switch numbers and wiring information. CPU Board
connections at jacks IJ8 (columns) and IJ 10 (rows) are also listed in the
table.
GAME SHOW
Switch Matrix
1
2
3
4
5
6
7
8
column
045
049
044
048
043
047
042
046
GRN·BRN GRN·RED G~
GRN·YEL
GRN·BLK GRN·BLU GRN·VIO GRN-GRY
row
111.1 .
111.'
1I11.~
1111..4
1JI.~
1111.7
1
rl.1
nl.Q
1 WHT·BRI
PIuntI Bob
Top lane. left
Easy SpIn
PrIze letter
~Wheel
Not Used
~t
mO·9
11
1
Not Used
9
17
25
Tin TRUCK
3
41
4~
RIppe!
57
2 WHT·RE[
lop Lane,
Cella
PrIze Letter
~t
Not Used
left
Not Used
OU1hole
MddIe
Ramp
2E
flipper
58
ine-s
2
Ie
18
'RnTRUCK
3
spnner
42
5(
3 WHT-Oru
Qedt
Trou~l,RI~
Top Lale,
PrIze letter
Pdzeletter
Spot Letter
Not Used
Not Used
Button
~
TlnlV
Uin TRUCK
3
1110·7
3
11
19
2
43
51
59
4
WHT·YEl
RIght CoIn
Troug, 2, left
RI~
PrIzeLetter
PrIzeLetter
Not Used
LeftJet
Romp
VnlV
CnTRUCK
3
Not Used
1110·6
4
12
20
28
44
5.
60
o
WHT-G~
Cer1ter Coin
Not Used
Ball
PrIzeletter
PrIze letter
left
Not Used
~
1110·S
5
1~
Popper
21
Tin TRIP
2e
KnTRUCK 3 OUllane
45
5
Jet
6
6 WHT·BLl
Left Coin
Shooter
Not Used
PrIze letter
Not Used
Left
Not Used
Bottcrn
mO·3
6
Lane
1~
22
Rln TRIP
3C
3
Retun
46
Jet
6
7
WHT·VIO
StamTlt
left lockup
PrIze letter
Drop
~t
Left
Not Used
Target
Not Used
Singshot
6
1110·2
7
1
23
InTRIP 31
Car
3
Rellln
47
5!
8 WHT·GR~
Hlg, Score
BIg Bucks
Not Used
PrIze letter
Not Used
~t
~t
1Il0·l
Reset
8
IE
24
Pin TRIP
32
4(
OU1lane
48
Not Used Sf
Singshot 6
Test/Diagnostic Procedures 1·39