Page 30 - The Bally Game Show

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.•. 49 Custom Message
The operator can choose (via the Credit button) whether to display a
message durtng the Attract Mode. (When display of a message is selected,
the operator can either utilize the message provided or change the message).
Three choices are available:
1 - Display a message during the Attract Mode. The Player 4
display shows this choice as ON. The message provided is:
COME ON DOWWWN,WINA NEWCARANO BIG BUCKS
2 - Do NOT display a message during the Attract Mode. (player
4 shows OFF.)
3 - The Player 4 display shows this choice as CHANGE. The
operator can enter a special ("custom") message, as follows:
A
Press ADVANCEonce. The operator can now
enter as many as three 14-character lines for display
durtng the Attract Mode.
B.
Use the flipper button(s) to select each message
character (alphabet, numbers, and special symbols
are available). In case of error, enter a ''back arrow"
Oust before "space") to correct, followed by correct
character. For a period after any letter, use letters
with periods (following the special symbols). The
entire character set is the following:
ABC DEFG
H
IJKLMNOPQRSTUVWXYZO 1 23456789
<
>? -
t :'
A. B. C. D. E. F. G. H. I. J. K. L. M. N. O. P. Q. R. S. T. U. V. W. X Y. Z. _
C.
Move to the next character via the Credit button. No entirely
blank lines will be displayed .
.•. 50
Display AU 01 - 04
The operator can choose (via the Credit button) how to display the coinage
audit information, Au 01 - 04. No information is lost; it remains stored in
the CPU memory. The information is now available for readout via the
player score displays. Three choices are available:
Yes - Both the audit text (slot identification) and the value is
displayed.
Value - Only the value is displayed.
No - NO display occurs .
.•. 51-52 Not Used
.•. 53-55 Not used In USAgames (see Adjustments for German
games).
1-24 Game Adjustments