Page 16 - The Addams Family

Basic HTML Version

CREDIT POSTING.
Insert coints). A sound is heard for each coin. The display will show the
number of credits purchased. So long as the number of maximum allowable credits" are NOT
exceeded by coin purchase or high score, credits are posted correctly.
STARTING A GAME. Press the Start button once. A startup sound plays. The number of
credits shown in the display decreases by one. The display flashes 00 (until the first playfield
switch is actuated), and shows ball
1.
Additional players may enter the game by pressing the
Start button once for each player, before the end of play on the first ball.
TILTS.
Actuating the Slam Tilt switch on the coin door inside the cabinet ends the current
game and proceeds to the Game Over Mode. With the third closure" of the plumb bob tilt
switch, the player loses the remaining play of that ball, but can complete the game.
END OF GAME. All earned scores and bonuses are awarded. If a player's final score exceeds
the specified value, the player receives a designated award for achieving the current highest
score. A random digit set" appears in the display. Credit" may be awarded when the last two
digits of any player's score (1 through 4) match the random digits. Match, high score and
game over sounds are made, as appropriate.
GAME OVER MODE. GAME OVER will show in the display. Afterward, the high scores will
flash on the display. The game proceeds to the Attract Mode.
"Operator-adjustable feature.
The ADDAMS FAMILY 1-6