Page 27 - Taxi

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GAME ADJUSTMENT PROCEDURE
(Continued)
RESETTING THE HIGH SCORES
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The challenge of exceeding the High Score (either the factory setting or a higher score by another
player) is the goal of many pinball game players. To keep a pinball game challenging requires a
method of resetting the High Score value for those occasions when a skilled player registers a truly
excellent score. Other players note this score and may decide not to play simply because their skill is
not adequate to exceed an extremely high score.
For
TAXI,
in fact,
three
methods of resetting the High Score values are available.
The simplest
method involves allowing Game Adjustment Item Ad 22 to reset the High
Score
values automatically
after
the specified number of plays designated by the operator.
The second method requires
pressing the High Score Reset switch on the inside of the coin door in the Attract Mode. This action
simply erases the previous high score values and replaces them with the Backup High Score values.
The third method establishes new values replacing the factory setting values or previous operator
setting values; it requires performing the following steps:
1. Using AUTO-UP or MANUAL-DOWN,
reach item Ad 14 (and items Ad 15, 16, and 17, if
desired). The High Score value of the factory setting (or previous operator-adjusted setting)
appears in the Player 1 display. If this value is satisfactory, go to step 4 below.
2. If you wish to increase the High Score value from that displayed in the Player 1 display, use
AUTO-UP, and press the Credit button, until the desired value shows in the Player 1 display.
3. If you wish to decrease the High Score value, use MANUAL-DOWN,
and press the Credit
button, until the desired value shows in the Player 1 display.
4. Using AUTO-UP, press and hold down ADVANCE, until the Player 3 display shows
Ad 70
Press ADVANCE once, to return to Game- Over Mode.
5. Press the High Score Reset switch (on coin door), and listen for the sound signifying that the
score reset action is complete.
Observe player score displays (Player 1, Player 2, etc.) to
verify that the new High Score values are displayed.
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