Page 5 - Super Star

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ADJUSTMENTS IN BACKBOX
HI-SeDr.
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GREY-BR (10,000 TO 90,000)
~
RED
(100,000 TO 190,000)
INSERT PLUGS INTO 10 POINT
J<
l
EMALE AT
DES IRED POS ITIONS.
EXAMPLES:
GREY-B~ INTO 30,000 SCORES AT 30,000.
RED
INTO 00,000 SCORES AT 100,000.
RED
INTO 30,000 SCORES AT 130,000
0
RED
IN~O 90,000 SCORES AT 190,000.
NO.
MATCH
ADJ.
ON
OFF
ND.
1)1
BI1II.
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0 0
,
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I
3 BALL
.t',
I
.t-
O
0
5 BALL
IN "ON" POSITION, A NUUBER MATCH
LITE WILL APPEAR WHEN GAME IS OVER.
TO AWARD REPLAYS, WHEN NUMBER IS
MATCHED, "REPLAY-ADD A BALL-NOVELTY
tt
ADJUSTMENT MUST BE IN REPLAY POSITION.
IF IT IS IN "ADD A BALL" POSITION,
NUMBER MATCH ADJUSTHENT MUST BE TURNED
TO "OFF".
o
o
o
o
Plug changes 3 to 5 ball play,
or vice versa.
GAME ADJUSTMENT
IN "REPLAY" POSITION, HI-SCORES AND
NUMBER MATCH CIRCUITS WILL ADVANCE REPLAY
UNIT. BALL IN CENTER EJECT POCKB~T, WHEN
"SUPER SPEC IAL" OR
1-5
IlSPECIAL" LITE IS
LIT, WILL ADVANCE BALL COUNT TmIT (ONE
STEP IF EITHER ONE IS LIT AND TWO ST8PS IF
BOTH ARE LIT).
IN "ADD-A-BALL" POS ITION, HI-SCORES
AND CENTER EJECT':POCK:f'~T,WHEN "SPECIAL" OR
"SUPER SPECIAL" ARE LIT, WILL ADVANCE BALL
COUNT UNIT. NUMBERFMATCH ADJUSTMENT MUST
BE IN "OF!,'"POSITION.
IN "NOVELTY" POSITION, CENTER EJECT
POCKET, WHEN "SPECIAL" OR "SUPER SPECIAL"
ARE LIT, WILL ADVANCE 10,000 POINT DRUM
UNIT.
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