Page 5 - Strikes and Spares

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II. GENERAL GAME OPERATION
Place ball into playfield by
outhole.
Coin game.
Coin should
be
rejected, Plug in Hne
cord,
Move
power
ON-OFF
master switch at
bottom
right front
corner of
cabinet to
'ON'
position.
The game
wiU
.p~ay
a
power-up
tune
to
announce game-readiness. Drop targets are reset,
scores
are set to
zero,
alternating
with
the
'High Game to Date; and the game is ready for play. Coin
game4
The
game
should accept
the
coin
and post
credits"
for coins
accepted
(adjustable). Pressing the credit button
on the
door
will
cause the
outhole kicker to serve the. ball
to
the shooter alley. The
18t
player-up lite is lit ..A
game-up tune* is
played
to
announce play-readiness.
The
bonus score
is advanced
to
1000
points.
One
player
is posted each
additional
time
the
credit
button
is
pressed (one
to
four
can
ptay).
The
credits
are
reduced
by
one
each
time the credit
button
is
pressed
until the credits
are
reduced to
zero.
Shooting the
ball
initiates
play~
Rebound switches score 10
points.
Thumper-bumpers,
when
not tit, score 10 points.
The game awards aUpoints earned
by
the player. If spinner is turning and scoring when the
ball
hits a target, the spinner and the target scores are awarded.
When the
ball enters
the outhole,
the bonus score is added to the totat
score.
The
player-up
and/or
ball in
play
on
the back
box
is advanced
one
position. The
bonus score
is
advanced
to
1000 points.
The outhole
kicker
serves the
ball
to the shooter
alley and
ptay
is resumed.
This
continues until
each
player
has
played
the
allowable
number
of
balls
per
game (adjustable).
At
this time the 'Game Over' light is lit. A random Match" number
appears and
the
'Match'
light
is lit. If the number is
the
same
as the
last
two
digits in
a player's
score,
a
free
game
;s
awarded.
Extra
balls
won during
the
course of the
game
are
played
immediately
after the
player's
regular bait enters
the
outhole. The
player-up
and/or
ban
in
play
on
the
back box are not
advanced
for
extra ball play. Bonus
score
is
added
to the player's score
and
the
bonus
is
set
to
1000
points before the
game serves
the
extra ball
for
play.
At the
end of the game,
a
'High Game
to Date'
is
altemately flashed
with
all 4
player scores, If
the ~HighGame to Date' is beat, this
feature*
awards
free
games.
Tilting
the
game
results
in loss of a ball. The flippers,
thumper-bumpers, etc.,
go
'dead.' Bonus
points
are
not scored. The purpose
of the tilt penalty
is
to
discourage
the
player from jostling
the machine
in an
attempt
to prolong play.
Game action
becomes
normal
after
the
baU kicker
assembly
serves the
ball
to
the
shooter
alley,
Slamming
the machine results in loss
of
the game. All feature
lights
go out, the game goes
'dead,'
and
a
time
delay occurs.
The purpose of
the
time
delay
is
to discourage unnecessary
abuse
of the machine. After
the
delay,
the
'Game
Over'
light lites
and
the power-up tune
is
played. The
time delay occurs
anytime
one of the slam
switches
is
made
to
contact,
There Is
one
factory
installed slam switch on the
front door.
(Any
number of
slam
switches
could be
installed
by
the
operator, to meet
his individual requirement.) The switch
should
be
adjusted to
have approximately
1/
16
n
gap between the contacts. The weighted
blade
should be adjusted
to attain the desired sensitivity. Decreasing the gap between contacts
will
make
the
switch
more sensitive. Opening the gap
will
reduce sensitivity.
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•Some tunes and
featu res
can be disabled by
operator if so des~red.See
Back Box Ad] ustrnents.
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