Page 16 - Strikes and Spares

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VIII.
ROUTINE
MAINTENANCE ON
LOCATION:
SelfrTe$t routines are written ~nto the game deslgn- They are particularly useful fol" routine
maintenal"'ice, The tests
are
described below. The
hrst lest
is automatic and OCCu~ on
power-up,
This
test causes the
MPU
modu 119
A4
to exarnl
ns
itse If for fail urss. Seven flashes of
an
LE:D
iodic8h3'S proper operation:
Tna
second series or salf-d iagnostic
tests causes
the
MPU
to 'exSfCise' aach af ttll:!!
other
modules in such a way as to make Ihair faults, jr any,
obvl-ous, See Figure
In
and Page
ii.
It Is recommended thai !hess tests be used several times a week to check out the gamet:
before
play,
If
tau
Its are -discovered, they
may
be
eerreeiee
on ~catlon jf the operafor has a.
stock
of
replacement modules- See "Trouble Shooting on
Locaaon"
MPU Module SeW-Tnt:
At power on, the
LED
on the
MPU
module flashes once.
(Flicker-Flash).
After
a
pause. it
flashes
!Sf...:
more
times and
.go.es out. A
powar-u p tune is played to announce game readilless-
This ~ndicates propef MPU ope~atlng
ecneltlon
anct successful
completion of Il'1-e
power-u
p
tast.
.
Game Selt-Diagno"tic
TPb~
1
r
Pressing tha Self-Test button inside the- door initiates the Selt-Tes. routine. See Figures
lll
ano IV,
AU
switched
lamps
fla5h off and on continuously.
2.
Pressing the SeH-Test bunon again causes each digit on each d~splay
(0
cycle ffom 0
1hru
9.
and repeal continuously,
3. Pressing the Ssll-T€lst buUon aga.n causes each solenold to be energized, one at a
.ime,
jn
a
continlJOOs. Mquence.
Hold both f1ipper buttons
'in'
during this test The number
appearing
00
lhe Plaver Score displays is the same as Ihe number ass~ned to the
solenoid.
The
sound of
a
solenoid pull ing-in
as a number
appeers lnclcates proper opera-
tion. ThIElabssncs
of
sound is improper. If sound
is
absent, see
Page
17
for help
In
S~enoid
ideotificatioo.
4.
Pre!i:sing the SeU-Te91bunon again causes the MPU to search eadl sw1tch ass.ambly
tor
stuck
contacts, If any are
lound,
the number of the fi I'5t set encoun.ered Is flashed on the
Player Score disp~_ ~ number remains until the fault P:sctearect
See
Page .17 for help
jn Stoc:4cS~ch idenliHcation. Other numbers may follow if more stuck coruaets are presanl.
If there are no
Shld:
swltdles, the Matchl Ball in Play displ
ay
flashes '0-'
5.
Pressing the SeI1-Test button eleven more hmes causes lhe MPU to step ttlru the
threshold
and
boolt:keeping functions described
prevlously
and finally to repeat the power-
up test- For more rapid e>l:itto power-up, turn the game off, then on. The gama is nOlNready
to play,
After successful com~etloo of the Setf Diagnostic Test procedure, set the game up lor play,
Exercise each rojlover, 1humpar-bumper: slingshot. etc.,
by
hand until each switch assern-
bly on the playfield has been chec=k.edfor proper operation, If actuating a sYililch assembiy
results In lntermdtent or no response, clean contacts by genUy closi ng. them on a clean
busi ness card or piece
01
paper and wiping until they wipe dean, Aegap, if necessary, to
1! 16": Do not bl,lrniBh or file
Geld
Plated Switch Contacts.
~
n
,1
q
1
1
.1
l
l
1
l
- -'
-
I
,
,
IX_ TROUBLESHOOTING ON LOCATION
Th8
game is designed to make troubleshooti ng easy, Several simple procedures are gi'IJen
herein that cover the greatest parco ntag
0
Qf gam8 tanuras. Thoy are written for an ocerator on
1000ationand require modula f'9placemant (See- Figure III) Symptoms and th-e action to -be
taken are given for each type of problem,
If 1hE!problem is more oomplicated and is not solvsd by following this procedure,
m(ll'@
detailed
procedures are available from
8a11y,
See the Parts Ust for ordering information,
_,
I