Page 10 - Strikes and Spares

Basic HTML Version

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MAXIMUM CREDITS:
The
maximum
credits accepted
by
the
machine timits
the
number of games that
can
be
accumutated
by
coining, by
winning
reptays
or both. The maximum number
of
credits is selectable
by
means of
switches 17,
1
Band 19. Eight
credits
limits are available. Switch settings
are listed below.
MAXIMUM
SWITCHES
CREDITS
19 18
17
5
OFF
OFF OFF
10
OFF OFF ON
15
OFF ON OFF
20
OFF ON ON
25
ON OFF OFF
30
ON
OFF
ON
35
ON ON OFF
40
ON ON ON
BALLS PER GAME:
#
BALLS/GAME
5
3
SWITCH 16
ON
OFF
MATCH FEATURE:
When the
Match
Feature is ON,
a random
number
appears
in the iMatch/8alt
in
Play~
window
and
the
word MATCH is illuminated. If the
number
matches the tens digit in a
player's
score, a free game is
awarded,
The
Match feature
creates an
Incentive to play.
MATCH
SWITCH
21
ON
ON
OFF
OFF
CREDIT DISPLAY:
CREDITS DISPLAYED
YES
NO
SWITCH
20
ON
OFF
r
II
.
r
HIGH SCORE FEATURE:
The game is
designed
to award an
Extra Ball
or
Free Game
at each of the three
score levels. See Front
Door Game Adjustments.
.
AWARD
REPLAY
EXTRA BALL
NO AWARD
SWITCH 15
ON
ON
OFF
SWITCH 14
ON
OFF
OFF
l-
f
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r
MELODY OPTION:
The
game
is
designed
to pJay
several melodies to
announce
power-up, game-upt etc.
The
tunes are
intended to attract attention to the game and increase game usage. The tunes
are
controlled
by
switch 8+
TUNES
ON
OFF
HIGH GAME TO
DATE
FEATURE:
The game is designed to award free games as an option
if
high game to date is beat. Each time this
happens, the winning score becomes the new high game seoreto beat. This score is displayed on
al14
player score displays at the end of each game as
an
incentive to
play.
Recommended setting
is
underlined.
.
SWITCH 8
ON
OFF
HIGH GAME TO
DATE
FEATURE
No Award
One Credit
Two Credits
Th ree Credits
SWITCH 7
OFF
OFF
ON
ON
SWITCH 6
OFF
ON
OFF
ON
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