Page 17 - Star Trek The Next Generation

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GAME OPERATION
&
CAUTION
After assembly and installation at Its site location,
this game must be plugged into a
properly grounded outlet
to prevent
shock hazard,
and to assure proper
game
operation.
DO NOT use a 'cheater'
plug to defeat the ground pin on the line cord.
DO
NOT cut off the ground pin.
POWERING UP
With the coin door closed, plug the game in, and switch it On. In normal operation,
Testing shows in the displays as the game performs Start-up Tests. Once the Start-up Tests have been
successfully completed the last score is displayed. After which, the game goes into the Attract Mode.
Note:
After the game has been on location for a time, the Start-up Tests may contain messages
concerning game problems. The section entitled 'Error Messages' contains more details concerning
messages displayed at each game turn-on.
Open the coin door and press the Begin Test switch. The display shows the game name, number, and
software revision. The message changes. The display shows the sound software revision, the revision
level of the system software, and the date the software was revised.
Example:
Game Name
500XX
Rev. L-X
Sound Rev. L-1
SY. O.XO
X-X-93
Press the Enter button to enter the WPC Menu System (refer to the section entitled "Menu System
Operation" for more information). Slide the Service Switch Actuator over the top interlock switch located in
the bottom left corner of the coin door opening. Perform the entire Test Menu routine to verify that the
game is operating satisfactorily.
ATTRACT MODE*.
After completing the Test Menu routine, press the Escape button three times
to enter the Attract Mode. During the Attract Mode, the score display shows a series of messages
informing the player concerning, recent highest
scores'.
"custom
messaqes",
and the score to achieve
to obtain a Replay award·.
CREDIT POSTING.
Insert coin(s).
A sound is heard for each coin, and the display shows the
number of credits purchased. So long as the number of maximum allowable
credits'
are NOT exceeded
by coin purchase or high score, credits are posted correctly.
STARTING A GAME.
Press the gun handle trigger once. A startup sound plays, and the credit
amount shown in the display decreases by one. The display flashes 00 (until the first playfield switch is
actuated), and shows ball 1. If credits are posted, additional players may enter the game by pressing the
Start button once for each player, before the end of play on the first ball.
TILTS.
Actuating the cabinet tilt SWitch inside the cabinet ends the current game and then proceeds to
the Game Over Mode. With the third closure" of the plumb bob tilt switch, the player loses the remaining
play of that ball, but can complete the game.
END OF A GAME.
All earned scores and bonuses are awarded. If a player's final score exceeds
the specified value, the player receives a designated award for achieving the current highest score. A
random digit
set'
appears in the display. Credit" may be awarded, when the last two digits of any player's
score match the random digits. Match, high score, and game over sounds are made, as appropriate.
GAME OVER MODE.
The Game Over display shows in the display.
Then, the high scores
flash. The game proceeds to the Attract Mode.
• - Operator-adjustable feature
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