Page 9 - Spectrum

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F. LOWER SAUCERS AND SPINNERS FEATURES
The lower saucers provide clues to the player as if the lit arrow in front of either saucers would represent
one of the correct colors that compose the secret code. Making either saucers, the arrow light will be
turned off as well as the lights behind the cor~sponding drop targets as to let the player know, that was
not the color, but if the arrow flashes the corresponding drop targets will also flash and the remaining
ones will be turned off. Even if any other targets are dropped beside the one flashing the incorrect color
will not be spotted only the correct can be at this time. The spinners alternate the saucers arrows.
Switch #23 Drop targets register color.
ON: Liberal (Only when lit)
OFF: Conservative (always)
Switch #15 Memory for drop target turn
off.
ON: Liberal
OFF: Conservative
Switch #16 Memory for drop targets flashing.
ON: Liberal
OFF: Conservative
G. TOP SAUCER FEATURE
The top saucer provides also some clues. The four arrows representing the possible colors 9f the
computer code rotate inthe upper motion automatically. Making the saucer stops the motion, as the ball
is kicked out if the arrow does not represent the right color it turns off and the motion starts over with the
remaining lights. But if it's the right color the arrow will flash as well as e matching drop target bank.
H. THE STARS AND STAR SPECIAL FEATURE
Breaking the computer code by having 4 flashing lights in a column will be rewarded by a star worth
100,000 points at the end of the game, up to 900,000 points can be scored. Making a second star lites
the right special which alternate from side to side with the spinners. Making 3 or 4 stars, depending on
the switch setting lites both specials.
Switch #22 Both return lane special on.
ON: Liberal (3 stars)
OFF: Conservative (4 stars)
Switch #14 Memory for return lane special.
ON: Liberal
OFF: Conservative
In the event that by breaking the computer code, this last one is composed of three Red lights, one
special is rewarded, four red lights, three specials are rewarded.
I. SPECIAL REPLAY IX-BALL/NOVELTY MODES
Self test positions 16 and 17 give the operator flexibility to award a replay ball or score (Novelty) when a
special is scored~~mbination of X-Ball, Novelty can be obtained through the following chart.
Self test positior\2V
Set to "03"
Set to "02"
Set to "01 "
Playfield X-Balls and Specials
RD
AWARD
AWARD
3 or 4 red computer lite special feature
REPLAY
X-BALL'
50,000
Left or right special
REPLAY
X-BALL'
50,000
f
l
3 or 4 yellow computer lite feature X-Ball
Left and right spin~ lane feature X-Ball
Self-Test Positior(1lJ
Scoring Thresholds
X-BALL
X-BALL
Set to "03"
AWARD
REPLAY
X-BALL"
X-BALL'
Set to "02"
AWARD
X-BALL'*
25,000
25,000
Set to "01"
AWARD
NO AWARD
n
50,000 if same player shoot again is lit.
(•• ) 25,000 if same player shoot again is lit.
4A