Page 4 - Space Station

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PINBALL GAME ASSEMBLY INSlRUCTIONS
(Continued)
( WARNING ' )
NEVER
Irljn$pOrt a pinball game with Ih.e hinged backbcx erect
Always
lower
the baekbox forward
orito the
playfield cabinet
ona
layer
01
protectlve material to
prevent
marring or damage and possible personal injury.
6.,
Extend each leg leveler
slightly
below the
leg
bottom, so Ihal allIcurtoct
pads are extended
about, the Slime distance.
Remove the cabinet from its support and place it
on
the
nocr,
7.
Adjllst the leg levelers for prooer pfaylield level (side,IO~slde)
,·atlfi
playfield pilOh angle (incline) 01
approximately 6 degrees.
(Again, Ills recommended Ihat these measurements be made ON the
playfield,
not
the cabinet nor ihe playfield cover glass.) Tighten th&' nut on each leg levelarshatt
10
maintain this setting, as shown in Figure ~.
~1lJiJIl1@1Nl.
,p'taylieldpitch angle.adjtl!itmenis can aHeqt the operation oUhe plumb bob,tilt, Inside ihe
cabinet
The
o,perarer ehould
.adjuat
this till mechanism lor proper operation, aher
completion of tne desire'd plieyfiald prtth angle seuing.
. .
a.
Move the game into the desired location; recheck
the
level and p'itCh angle ot thQ'playfield,
9. Verfly that the
requ/r,ad
number
01
balls are instaled in the game,
(SPACE. srA nON:
3 balls.)
10.
Clean and re-install the playfield cover glass. Prepare the game for player operation.
GAME OPERATION
(WARNING)
Aner aSse'inbly and installatiOnat Hesiie location, this game mUSTbe plugged inio a proPl!-rly
grounded outlet
10
prevenTshock hazard, and to assure proper game operation. DO NOT
use a 'cheater' plug to defeaTlhe groun(j pln.an
the
line cord.. DO NOT!"ut
0.11
the grouno;lpin.
POWERING UP, With the coin door ctcsec, plug tlla game in, and swllch It ON, using the On-Oll
switch. In normal operation,
Ihe
player 1 score display initially shows 00.. Then, the game goes lme
the Attract Mode (playlield andbackbcx lamps flashing, sounds being heard, eio.).
.
Open (he, colndoor and press the AUTO-UPIMANUAL-OOWN SWitch to MANUAL-DOWN,.
Press Ilia
ADVANCE button to begin fhe game lest rauline.
Return to AUTO-UP·:and partormths entire tsstto
verify tMt the game .Is'Clperatln'g saJislaclorlty.
NOTE
SPACE STATION's SYSTEM
118 game
JirQgram
11'8$ II QUiIjlt
r.acabjllt{to aid the Opera1.orand ser-
vice persormel: AI game Turn-On (and also when ths.operater Is beginning the TestlDiilgnoslic Pro-
csdures}, a display now signalawhen a awii.ch
has
NOT been
actuated
during baIT!;I,layfor 60:oalls
(20 games). Up to three switches can be displayed during this Switch Problem report.ing activity,
Moreover,
SPACE
5
fA
TION
compensates
ihe
game· play requiremecrilsaffect.e.d by each oiiuibled
switch
10
aliow 'nearly normal' play. This hel~ kaep
SPACE STA nON
earning good prof~sl More
information
Is
ailaileb!e In'lhe TBliV Diagnostic Procedures taxi de.scrlbing the Switch Testing.
ATTRACT MODE'·, Playfie!d and backbox lamps ,blink. All player score displays exhibit a series of
messages Informing ihe player concerning:
' .
A. Recent highest scores';
B. A 'custom message"
.'
("MISSION CONTROL , .. REPORT T·O,., SPACE STATION")';
.C. The score to achlt'iv.e 10 obtain a Replay award";
These (or similaij displays reappear'occaslonally,
acccimpanied by sounds and music, until a player
initiates game play by inserting a coin or, when credits are avallable.:pressil19 the Credit button: