Page 7 - Space Invaders

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#1178 SPACE INVADERS
IV. FEATURE OPERATION
&
SCORING
A. BONUS SCORE FEATURE
A bonus score of 1000 to 99,000 paints may be scored. The game starts with a bonus score of 1000
points. The bonus score advances one step at a time each time the ball hits anyone of the droptargets,
the center INVADER TARGET, the hoop or a ball through either return lane. The CLONE CHAMBER
target scores three (3) bonus advances.
20-40-60 BONUS
The 20-40-60 BONUS is increased in 20,000 point increments.
Completing the five RED INVADERS:
The tst time lights the 20 thousand light
The 2nd time lights the 40 thousand light
The 3rd time lights the 60 thousand and the Invader SPECIAL.
B. BONUS COLLECT AND BONUS MULTIPLIER
When the ball goes into the outhole, the lit bonus score is added to the player's total score. If the 2X
light
is
lit, twice the amount is added to the player's score. The bonus may also be collected by the
MYSTERY SHIP ROLLOVER.
C. MEMORY BONUS FEATURES
The
20·40-60
bonus will remain the memory and be lit with the start of each new ball. The 20,000 from
the outhole bonus will also be held in memory.
D.
CLONE
CHAMBER FEATURE
This
feature
consists of a captive ball on the
left
side of the playfield which can score from 10,000 to
50,000. The valu e of th is featu re starts at 10,000 at the begin ning of a new game. Hitting the target in
the
CLONE
CHAMBER scores and increases this value and held in memory.
SW.#24
On:
Top
center rollover scores and increases clone value
w/L
Off:
1bp
canter rollover only scores clone value
w/L
E.
RED
INVADER FEATURE
This feature consists of five (5) targets which when completed advance the 20-40-60 bonus.
The 1
st time
lights the 20 thousand light
The
2nd time
lights the
40
thousand light
The
3rd time
lights the 60 thousand light and Special
The 4~h
and
each additional time scores special.
#23
REO
INVADER
ON:
MEMORY
OFF:
NO
MEMORY
F. BLUE INVADER FEATURE
This
fQlltYn~
consists offive (5) rollover lanes. Knocking outthe three (3) BLUE INVADERS atthe top of
the playfleld lights the center rollover to score the CLONE CHAMBER value. Completing all
five (5),
lights
the
rollover
lanes for extra balls and the center target arrow for 5000 and three (3) bonus
advaneee,
BLUE INVAOER
32
ON:
TIED
OFF:
SEPARATE
4