Page 6 - Silverball Mania

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III. BOOKKEEPING FUNCTIONS
The game is designed to help the operator certain perform accounting functions. The game can
display the number of total plays and replays (free games). It can display the number of coins
dropped down each coin chute. The bookkeeping functions are displayed on all player score
displays simultaneously. An identification number, 05 to 14. appears on the Match/Ball in Play
window as follows:
.
05-
00
to-
40=Current Credits
*06-10000 to-99999
=
Total Plays (Payed
&
Free Games)
*07-10000 to-99999 = Total Replays (Free Games)
08-
00 to-99999 = Total times 'High Score to Date' is beat
*09-10000 to-99999=Coins Dropped thru Coin Chute #1
*10-10000 to-99999=Coins Dropped thru Coin Chute #2"
*
*
11-1 0000 to-99999
=
Coins Dropped thru Coin Chute #3"
*
'"12-
00 to-99999=Number
of Specials awarded from Panel Specials Only
'"13-
00 to-99999
=
Number of minutes of Game Play
,;,14-
00 to-« 99999
=
Number of Service Credits
The 9arne displays the f rst bookkeepi ng entry if the SeIf-Test button (See Fig. III) on the inside
of the front door is pressed ten times. Alternately push and release the 8elf- Test button at one
second intervals. The number 05 appears in the 'Match/Ball in Play' window. Current credits
appear on the player score displays. Each additional press of the button causes the next entry
to be displayed.
After the data in each bookkeeping register is recorded,
it
can be set to zero simply by pressing
switch button 833, located on A4, the MPU module in the back box (See Fig.
111),
or by pressing
the Coin Chute #3 switch. Any or all registers can be cleared by alternating between the
Self-Test button and the switch button S33 on the MPU module or Coin Chute #3 switch. The
operator is given this option as a possible convenience and can elect to use or not use it as his
needs direct.
Pressing the button once more with the 14th entry displayed causes the game to play the
power-up tune and light the Game Over light.
Service credits are designed to allow the serviceman to test the game under actual play
conditions without disturbing the bookkeeping records that reside at identification numbers 06,
07,09, 10 and 11.
To obtain Service Credits, push and release the Self-Test switch until identification number 05
appears in the 'Match/Ball in Play' window. Hold in the Credit button until the desired number of
Service Credits (up to five) apears on the player score displays.
NOTE: If, upon accessing identification number 05, a number of credits greater than five is
displayed, pressing the credit button has no effect.
Identification number 14 is reserved as a record of the number of Service Credits used.
'The 10.000 level is pre-set at the factory: can be set to zero. initially, Ii desired.
.,-If
COin
Chute is not used in game. number displayed (if other than 00) on Player Score displays has no significance.
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