Page 30 - Rollergames

Basic HTML Version

RollerGames
Pricing Table
Coin Chute
Ad
24
Pricing Functions
' .
Country
Games/Coin
Left Center Right
Display
25 26 27 28 29 30
USA and
25¢
25¢ 1/25¢,4/$1
2
U.S.A.
1 01 04 01 01 00 00
Canada
1/50¢, 2175¢, 3/$1
1,2
U.S.A.
2 03 12 03 04 00 00
1I50¢,2I$1
2
U.S.A.
3 01 04 01 02 00 01
1/25¢,31$1
2
U.S.A.
4 01 00 01 02 04 01
1125¢, 3!50¢, 61$1
CUSTOM
01 04 01
02 00
1/25¢,51$1
CUSTOM
01 00 01
04 00
1/50¢ ;
Add'i
CUSTOM
GAME PRICING
PRICING MADE EASY. Game Adjustment Item Ad 24 allows the operator an easy method of setting the pricing
functions. Pressing the Credit button allows the operator a choice of one of the
16
"Standard" Settings, with as-
sociated automatic pricing (the upper display shows the Country identifier, with anumberfor a country having more
than one "Standard" Setting; the lower displays show the games per coin(s) information).
In the Pricing Table,
each "Standard" Setting is denoted by a Country Identifier. Automatic Pricing causes each of the other pricing
items (columns 25 through 30) to change to the value shown in the table for that selected "Standard" Setting. In
the table where the word "CUSTOM" appears, the owner/operator must enter the values shown (columns 25
through 30) to obtain the games per coin factor shown in the Games/Coin column of the table. To make these
setting adjustments, the owner/operator must press the Credit button until the words "CUSTOM COINAGE"
appear in the player score displays.
CUSTOM PRICING.
Adjustment Item 24 must be set to the Custom Coinage Setting (upper display showing
CUSTOM COINAGE) to enable the operator to enter desired custom pricing selections for Items 25 through 30,
based on the Pricing Table. Item 25 is the left coin chute multiplier. Item 26 is the center coin chute multiplier.
Item 27 is the right coin chute multiplier. Item 28 is the number of coin units equal to one Credit. (A Credit is usually
equal to one game.)
The calculation of the ratio of Games: Price uses the ratio equation of X: VC , where:
X
=
Coin Chute Multiplier (Item 25,26, or 27 in Pricing Table);
V
=
Value of coin;
C
=
Coin units equivalent to one Credit (Item 28).
For example, for 25¢ chutes at the factory setting, substituting values in the Games: Price ratio calculation gives
1 : 25
x
1,
or one game for
25¢.
UNITS REQUIRED FOR BONUS CREDIT. Item
29
is the number of coin units that must pass through the coin
chute(s) before an additional Credit (game) is posted (displayed). At the factory setting, the number in this item
is
00.
(This
00
means that NO bonus credit (free game) is awarded, although purchase of more than one game
at a time occurs.)
MINIMUM COIN UNITS. Item 30 determines the number of coin units that must pass through the coin chute(s)
before play may begin. The Factory Setting for this item is
00.
(This
00
means that the Minimum Coin Units
feature (Item 30) is disabled; a 01 setting also means that this feature is still disabled, yet the Credits message
display should display fractional coin units.)
ROLL..ERGAMES
28