Page 10 - Rollergames

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ROlLERGAMES
GAME STATUS DISPLAYS
ROLLERGAMES,
provides the game owner/operator with a display of information concerning the game's
bookkeeping and game play feature adjustments. Basically, three classes of information now become available
in this status display mode: Id (Identification); Au (Audit); Ad (Adjustment). Each of the underscored two-letter
abbreviations for these classes appears in the Player Score Displays, while the system microprocessor for the
ROLLER GAMES game is displaying the items within each class.
Identification Informatlon-Id
With the game turned on, the coin door open, and the AUTO-UP/MANUAL-DOWN switch in the AUTO-UP
position, the operator can press the ADVANCE switch once, briefly. Player displays immediately change from the
Attract Mode to the Game Status Display or Identification (Id) Mode. This is evident by the following display, shown
in columnar form. The column headings refer to the two backbox displays.
Upper Player Score Display
Lower Player Score Display
ROLLERGAMES
Id
00 576 L·x*
* x - indicates ROM revision level; e.g., 1 is initial issue; 2, 3, etc. for Jater revisions.
The game is named in the upper Player Score display. The game's identification number, the ROM revision level,
and the Id Mode stage (Id 00) shows in the Lower Player Score display.
Pressing ADVANCE once more causes the Id 01 display to appear. This display describes the installed software
more fully; that is, country; development stage; date of revision.
Pressing ADVANCE once more causes the Id 02 display to appear. This display describes which of the "Install"
options is currently in effect. For example, if the YES option of the INSTALL FACTORY Adjustment Item (Ad 70)
was last selected,
FACTORY SETTING
appears on the player score displays. Changing the setting of any other
game adjustment item, after selecting the YES option for Ad 70 causes the display to change to
FACTORY
ALTERED.
Similarly,
if
the operator selects the YES option for INSTALL HARD (Ad 65), the display indicates
HARD SETTING.
Changing a game adjustment item later then causes the display to show
HARD AL TERED.
Audit Information-Au
While the AUTO-UP switch remains in the Up posnlon, the operator can press the ADVANCE switch once, briefly,
to begin the backbox displays of Audit (sometimes called "bookkeeping") Information. Fifty-four audit entries are
now available. Calculation of the various factors is no longer necessary because the System 11C game program
now performs all the mathematical factor computations. This information is intended to aid the owner/operator
in evaluating how the game is performing in each location, by providing knowledge about which game features
are receiving the most play. With this information, the owner/operator can determine whether adjusting the game
features to other settings will contribute to increased game earnings.
The operator can press the ADVANCE button once to view each Audit Information display item. To proceed more
rapidly through this information, the operator only has to press and hold the ADVANCE button. If a desired item
is passed, the operator can use the MANUAL-DOWN switch position with the ADVANCE button to back up to the
desired item.
The ROL,LERGAMES Audit Table lists the 54 Audit Items of the ROLlERGAMES Game Status Displays.
Presentation of these Audit Items again utilizes the player score displays: The Audit Item entry appears in the
lower Player Score Display accompanied by the Item's data, while the upper display shows the Item description.
A few example entries are shown in the table. Detection of erroneous data affecting any of the counters used
in these audit items causes the message, ERROR, to be displayed during display of any audit item associated
with that particular counter. (The program does not analyze the cause of the error; it merely alerts the operator
of the error's existence by the message.)
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ROLlERGAMES 8
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