Page 9 - Road Kings

Basic HTML Version

MUL
TI-BALL™ PLAY:
Locking two balls in any two of the
three possible shots: (1) Left Eject,
(2) Center Eject, or (3) the upper
right Ramp starts Multi-Ball play;
lights ALL SCORES DOUBLE lamp
(4); and builds Time Lock value
t .
TIME
LOCK™:
Once Multi-Ball play is achieved, the
three red TIME LOCK arrows (5, 6,
7;
blink. The object is to again lock the
two balls in play into any two of the
three lit shots (Left Eject, Center
Eject, or the upper right ramp).
Locking one ball starts the timer for
the second ball to be locked.
If the player does not lock the
second ball before the time runs out,
the locked ball is ejected, and the
player resumes Multi-Ball play.
Locking both balls completes the
Time Lock sequence, and the player
collects the Time Lock value (built
during Multi-Ball play), raises the
right ramp, and lights tlrned' right
ramp EXTRA BALL (8). If the time
expires or Extra Ball is collected,
MEGA SCORE (9) then lights for a
possible 300,000 points.
t -
Time Lock value increases only
during Multi-Ball play.
• - Time is operator adjustable.