Page 14 - Road Kings

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Road Kings
GAME PLAY
• R-O-A-D-K-I-N-G-S
Four ways are available to "spot" a letter: (1) Hit letter directly; (2) Hit the Detour drop target, when the
Spots Letter lamp is lit; (3) Make the right ramp (inverted J) ramp shot; (4) Make the Detour (inverted Y)
ramp shot, when the Spots Letter lamp is lit. Completing the standup targets for either R-O-A-D or K-I-N-G-S
lights:
(1) one Lock lamp (green arrow); (2) the Power Kick lamp (yellow arrow); and (3) one associated
Collect Detour lamp (gold arrow). Completing both R-O-A-D and K-I-N-G-S lights the center Extra Ball lamp,
then the Special lamp.
• Center Detour Ramp
When a Collect Detour Value lamp is NOT lit, a Detour shot increases the value of the Detour shot and, if the
Spots Letter
W/L
is lit, spots a letter in ROAD KINGS. When a Collect Detour lamp is lit, a Detour shot awards
the Detour value, and, if lit, the Extra Ball award. Note flashing arrows are for ramp shot.
• Drop Target
When the Spots Letter WIL lamp is lit, making the Detour drop target shot spots a letter in ROAD KINGS. The
Spots Letter lamp lights at beginning of play, and by passing through Lane 1 or Lane 2, when lit. Steadily lit
(not flashing) arrows apply to the drop target.
• 1-2-3-4 Lanes
Completing all four lanes advances the bonus multiplier (2X, 3X, 4X, 5X) and lights the Bonus Holdover
W/L
lamp (timed adjustment).
Bonus Holdover
Make the Bonus Holdover WIL shot (upper left playfield) to start bonus on next ball at level achieved.
Eject Hole Bonus
Shooting ball in unlit eject hole builds eject hole bonus value and kicks out ball.
MULTI-BALLTM PLAY
Shoot ball into upper left eject hole, center eject hole,or up rear (J) ramp, when the associated Lock lamp
(green arrow) is flashing. After both balls are "locked", eject hole bonus is awarded, and Multi-Ball™ play
begins, when the balls are ejected onto the playfield. Scoring doubles during this Multi-Ball™ play.
Time Lock
During Multi-Ball™ play, the Time Lock lamps (red arrows) flash. Scoring causes the value of
Time Lock
Jackpot
to increase. Locking one ball stops the flashing of the lamp associated with that lock. Locking the
second ball begins
Time Lock
and awards
Time Lock Jackpot.
During
Time Lock,
the rear ramp entrance
raises to enable Extra Ball and Mega Score play.
Mega Score
While the Mega Score lamp is lit, shooting the ball under the rear (J) ramp and around the top of the
playfield awards Mega Score.
Note that the right rollunder switch (#35) and then the left rollunder switch
(#36) must be made in that order to collect Mega Score.
CONSOLATION EXTRA BALL
This feature is available only on the last ball, whenever the average ball time for the first two balls is less than
33 seconds.
To collect the Extra Ball, a player must make the Detour drop target shot within the first 30
seconds of the last ball play.