Page 10 - Power Play

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PM".XIMliNi
CREDITS:
The ~aximum credits accepted by the machine limits the number of games that can be accumulated
by COining, by winning replays or both. The maximum number of credits is selectable by means of
switches 17, ~8 and 19. Eight credits limits are available. Switch settings
are
listed below
MAXIMUM
SWITCHES
CREDITS
19 18 17
5
OFF OFF OFF
10
OFF OFF ON
15
OFF ON OFF
20
OFF ON ON
25
ON OFF OFF
30
ON OFF ON
35
ON ON OFF
40
ON ON ON
BALLS PER GAME:
#
BALLS/GAME
5
3
SWITCH
16
ON
OFF
MATCH FEATURE:
When the Match Feature is ON, a random number appears in the 'Match/Ball in Play' window and the
word MATCH is illuminated. If the number matches the tens digit in a player's score, a free game is
awarded. The Match feature creates an incentive to play.
MATCH
SWITCH
21
ON
ON
OFF
OFF
CREDIT DISPLAY:
CREDITS DISPLAYED
YES
NO
SWITCH
20
ON
OFF
HIGH SCORE FEATURE:
The game is (jesigneo to award
an
Extra Ball or Free Game at each of the three score levels. See Front
Door Game Adjustments.
AWARD
REPLAY
EXTRA BALL
NO
AWARD
SWITCH 32
ON
ON
OFF
SWITCH 31
ON
OFF
OFF
MELODY OPTION:
The game is designed to play several melodies to announce power-up, game-up, etc. The tunes are
intended to attract
attention
to
the
game and increase game usage. The tunes are controlled by
switch
8.
'.
TUNES
ON
OFF
HIGH GAME TO DATE FEATURE:
The game is designed to award free games as an option if hiqh game to date is beat. Each time this
happens, the winning score becomes the new high game score to beat. This score is displayed on all
4
player score displays at the end of each game as an incentive to play. Hecornmended setting is
underlined.
SWITCH
8
ON
OFF
HIGH GAME TO DATE FEATURE
No Award
One Credit
Two Credits
Three Credits
SWITCH 7 SWITCH 6
OFF
OFF
OFF
ON
ON
OFF
ON
ON
6