Page 42 - Pharaoh

Basic HTML Version

TYPICAL
NOT USED
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"10".
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Switch
No. Function (Score·)
09
10
II
12
13
14
,15
16
17
18
19
20
. 21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
Left Magnet Button
Right Magnet Button
Not Used
Not Used
Left Inside Rollover (10,000)
Right Inside Rollover (10,000)
Left? Lane Rollover (5,000/Mystery)
Right? Lane Rollover (5,000/Mystery)
Upper Left 3-Bank Bottom Target (3,000)
Upper Left 3-Bank Center Target (3,000)
Upper Left 3-Bank Top Target (3,000)
Upper Kicker (10/110)
Upper Center 3-Bank Left Target (3,000)
Upper Center 3-Bank Center Target (3,000)
Upper Center 3-Bank Right Target (3,000)
Left Kicker (10)
Lower Center 3-Bank Bottom Target (3,000)
Lower Center 3-Bank, Center (3,000)
Lower Center 3-Bank, Top (3,000)
Upper Bull's-Eye Target (5,000/15,000)
Lower Right 3-Bank, Top Target (3,000)
Lower Right 3-Bank, Center Target (3,000)
Lower Right 3-Bank, Bottom Target (3,000)
Lower
Bull's-Eye
Target (5,000/15,000)
Slaves Tomb Shooter (20,000)
Upper Eject Hole (7,000)
Lower Eject Hole (7,000)
Outhole
Not Used
Ball Ramp Left Switch
Ball Ramp Right Switch
Ballshooter Trough
Captive Ball (5,000/5,000 per lit letter)
Playfield Tilt
Hidden Tomb Shooter (20,000)
Right Kicker (10)
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·AII scores are doubled for 2X Scoring.
Mystery for switches 15 and 16 (awarded when lit) is
random bonus
advances,
bonus multiplier, random
points, or special.
Second value for switch 20 is randomly scored.
Second value for switches 28 and 32 is scored when
lit with
SX
bonus multiplier.
With full bonus, 10,000 is awarded instead of each
bonus advance.
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