Page 8 - Night Rider

Basic HTML Version

The game displays the first bookkeeping entry if the red
Self-Test switch (See Fig. III) on the inside of the front
door is pressed nine times. Alternately push and release
the Self-Test button at one second intervals. The number
05 appears in the 'Match/Ball in Play' window. Current credits
appear on the player score displays. Each additional press
of the button causes the next entry to be displayed.
After the data in each bookkeeping register is recorded, it
can be set to zero simply by pressing switch button 533,
located on A4, the MPU module in the back box. (See Fig. III).
Any or all registers can be cleared by alternating between the
Self-Test button and the switch button on the MPU module. The
operator is given this option as a possible convenience and can
elect to use or not use it as his needs direct.
Pressing the button once more with the eleventh entry displayed
causes the game to play the power-up tune and light the Game-
Over light.
-5-