Page 26 - Night Rider

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lAl SYMPTO!·1: Game does not play power-up tune when power is
turned on. General Illu~ination is present.
ACTIO~~: A)Turn power OFF. Open back box. Locate light
emitting diode (LED) on ~PU module A4.
B)Turn Power ON. LED must flash 7X to indicate
that module A4 is good. Correct flash sequence
is flicker/flash-pause-and then six more flashes
and LED goes out.
C)If LED does not come on, or does not flash, or
flashes, but less than 7X, turn off power. Replace
~'1PUmodule
A4.
CAUTION: REPLACEHENT HPU tlODULE ~1UST
HAVE
SA!1E
PART
NUMBER
OR
INCORRECT OPERATION lULL RESULT!
SEE PARTS LIST FOR HPU MODULE PART NUMBER
Turn powe r O;J.
O)If game is correct, it is now ready for play. If
game is not correct, refer to !1odule Replacement
procedure. (See Parts List.)
2A)
SY!J{PTOH:
Not all feature lamps light during game play.
ACTION: A)With power ON, open front door. Press red
button (Self-Test switch) once. If the game is
correct, all feature lamps flash ON and OFF.
B)Carefully raise playfield or open back box to
gain access to lamps.
C)Replace bulbs' that do not flash.
O)If game is correct, it is now ready for play.
E)
If game is not correct, turn powe r OFF. Re-
place Lamp Driver ~'1oduleAS. Turn power ON and
repeat A.
r)If gaMe is correct, it is now ready for play.*
G)If ga~e is not correct, turn power OFF. Replace
~IPU module
l\.:!.
See CAUTIO!';,IC. Turn power ON
and repeat A.
ElIf ga~e is correct, it is now ready for play.*
If game is not correct, refer to ~odule Replacement
procedure. (See Parts List)
23)
SY!l1P'I'0~1:
One or some switched lamps always ON.
ACTION: Repeat 2AA, AB, AE, and AF and, if necessary AG
&
AIL
*Turn power ON-OFF switch OFF and then ON.
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