Page 17 - Night Rider

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C. FRONT DOOR GAME ADJUSTMENTS:
HIGH SCORE FEATURE ADJUSTMENTS:
The game is designed to award an extra ball (option) or a
free game at each of three score levels. The recommended levels
are on the score card in the game.
Any level from 2,000 to 998,000 can be set, as desired. It is
also possible to reset or turn off (00) any or all of the levels,
if desired.
1) Push and release Self-Test button at one second
intervals approximately five times or until
number
01
appears on the I'1atch/Ball in Play display.
2)
The number on the Player Score Displays is the score
level*. It can be increased, if desired, by holding
the credit button in. To decrease the score level,
reset to
'QO'
and then hold the credit button in.
Release the credit button when the desired number
appears. ~ote that the level changes 2,000 points
at a time. If the number '00' is left on the dis-
plays, the high score feature is eliminated for that
level.
3) Repeat steps land 2 for the second and third score
levels. The number
'02'
and
'03'
on the ]\1atch/Ball
in Play display are for the second and third levels,
respectively.
HIGH SCORE 'I'ODATE FEATURE:
The game is designed to award three free games when 'High Score to
Date' is beat. The reco~~ended, factory reset level is 140,000.
It is reco~ended that the level, which will build with game play,
be periodically reset to the factory recommended level to encourage
Game play. The adjustment procedure is the same as for the High
Score Feature Adjustment, Ste?s 1 and 2. Continue pushing the Self-
Test button until the number '04' appears on the ~atch/Bal1 in Play
display and then do Step 2.
Any level from '00' to 998,000 can be set as desired. It is to be
noted that
'OQ'
does not turn off the feature, as
it
does on
High Score feature. The feature is turned off by positioning
switch 15 to the 'OFF' position, and 'ON' by positioning switch
15 to the
'ON'
position, as discussed under "Back Box Game
AdjustMents".
*Can be quickly set to '00'
by
pressing S33 on the ~PU assembly
in the back box. See Figure III.
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