Page 43 - Monster Bash

Basic HTML Version

A.1 06 REPLAY PERCENT
The percentage of replays the players are able to earn when Auto Replay is used.
Settings:
5% to 50%
Factory Default: 10%
A.1 07 REPLAY START
Replay Start value when Auto
%
Replay is used.
Settings:
5,000,000 to 300,000,000
Factory Default: 30,000,000
A.1 08 REPLAY LEVELS
The number of replay levels used by the Auto
%
Replay mode. When two replay levels are
chosen, the second replay level is automatically adjusted to twice the starting replay level. When
three of four replay levels are chosen, their values are automatically adjusted to three or four
times the starting replay level.
Settings:
1 to 4
Factory Default: 1
A.1 09 REPLAY LEVEL 1
A.1 10 REPLAY LEVEL 2
A.1 11 REPLAY LEVEL 3
A.112 REPLAY LEVEL 4
The value to be used for the 1st through 4th Fixed Replay.
Settings:
00 to 300,000,000.
A.1 13 REPLAY BOOST
The replay score can be temporarily boosted by the selected amount EACH time the player
reaches or exceeds the replay score. This temporary boost is canceled when credits equal
0;
the
player inserts another coin, or when Begin Test is pressed.
Settings:
AUTO - The Replay Boost value is half of the current Replay value.
ON - Score is boosted between 2,000,000 and 25,000,000 points.
OFF - Replay score is not boosted.
Factory Default: AUTO
A.114 REPLAY AWARD
The form of award automatically provided when the player exceeds any replay level for either
Auto
%
Replay or Fixed Replay.
Settings:
CREDIT - Reaching each replay level awards credit.
TICKET - Reaching each replay level awards a ticket.
BALL - Reaching each replay level awards an extra ball.
AUDIT - Reaching each replay level awards nothing to the player; it does
increase the entry value of the audit item(s) maintaining a tally of these awards.
Factory Default: CREDIT
A.115 NOT USED
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