Page 7 - Laser Cue

Basic HTML Version

37
38
39
40
41
42-49
50
NOTES
-7-
Game-Adjustment Table (cont'd)
GAME ADJUST
117
2ND BACKUP HIGH-SCORE-TO-DATE (2,100,000)
GAME-ADJUST
118
3RD BACKUP HIGH-SCORE-TO-DATE (1,700,000)
GAME-ADJUST
119
4TH BACKUP HIGH-SCORE-TO-DATE (1,300,000)
HIGH-SCORE-TO-DATE-CREDITS (HS CREDITS)
MAXIMUM EXTRA-BALLS AT ANY TIME
NOT USED
SPECIAL FUNCTION
15
AUTO-CYCLE MODE
35
ZERO BOOKKEEPING TOTALS
45
RESTORE FACTORY SETTINGS
&
ZERO BOOKKEEPING TOTALS
21
17
13
04
07
1. The second factory-setting value is with jumper W25 on the CPU Board removed.
2. Functions 13 through 17 and 37 through 39 may be set to any multiple of
100,000 points. Setting function 40 to zero with function 13 set to any score
but zero permits the High-Score-To-Date feature to operate but no credits are
awarded.
3. Setting functions 14 through 17 (replay scores) to zero disables the
replay-score point.
Pricing Table
.indicates standard pricing settings by adjusting ONLY function 19
Coin-Door
Function
Mechanism
Games/Price
19
20 21
22
23
24
25
Twin-Quarter
.1/25i,
4/$1
1
1
4
1
1
0
0
.1/50i,
3/$1, 6/$2
3
1
4
1
2
4
0
Quarter,
.1/50i,
2/75i,
3/4x25i 5
3 15
3
4
15
0
Dollar,
2/25i, 8/$1
0
2
8
2
1
0
0
Quarter
1/25i, 3/50i,
6/$1 0
1
4
1
1
2
0
1/25;', 5/$1
0
1
4
1
1
4
0
1/50;'
0
1
4
1
2
0
0
1DM, 5DM, 2DM el/1DM, 3/2DM, 10/5DM 2
9 45
18
5
45
0
2/1DM! 5/2DM, 14/5DM 0
13 65
26
5
65
0
20tz
SOt
1720t, 3/50;'
0
6
0
15
5
0
0
IF, 10F, SF .172F, 3!5F only,
4
1 16
6
2
0
0
8/10F on1l
25-Cent
.1!25t,
411G
6
1
0
4
1
0
0
I-Guilder
1/25i,
5/1G
0
1
0
4
1
4
0
5-Franc,
.1/5F, 2/l0F
7
1
0
2
1
0
0
10-Franc
el/10F
8
1
0
2
2
0
0
I-Franc or
1/1F, 3/2F
0
1
1
1
1
2
0
Twin I-Franc 1/1F
0
1
1
1
1
0
0
Twin 2-Franc .1/2F
3
1
4
1
1
0
0
10F 20F
.1!10F, 2720F
t
1
0
2
1
0
0
Twin 100-Yen 2/100Y
0
2
0
2
1
0
0
1CmLz 200L .1]200 Lire
S
1
0
2
2
1:)
1:)
Twin I-Sucre 1/3S, 2/5S
0
2
0
2
5
0
0
Anl
.Free Plal
set function 18 to 0 for free
E
1a
l