Page 116 - Judge Dredd

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SWITCHES
o.dlcated
Grounded
Swltche.
Orange-8rown (1)
J205-1
Lett Coin Chute 01
Orange-Red
(2)
J205-2
Center Coin
Chute
Orange-BLlck
J205-3
White
o--Green
~
1
2
3
4
5
6
7
8
G•.•• n-
Green-
Green-
Green-
Green-
Green-
Green-
G•.••
n-
Brown
Red
Orange
Yellow
Black
Blue
Violet
Gray
J207-1
J207-2
J207-3
J207-4
J207-5 J207-6
J207-7
J207-Q
U20-18
U20-17
U20-16 U20-15
U20-14 U20-13
U20-12
U20-11
w
1 Whlte-
Left Fire
Slam Buy-In Right Ball
Left
Globe
Magnet
Trough
Brown
Button
Ti~
(Extra Ball)
Shooler
Sling
Position
Over
1
J2CXl-l
(2)
'I
I
Ring
U18-11
11
21
31
41
51
61
71
81
2 Whlte-
Right Fire Front Door
Not
Right
Right
Crane
Top ~
Trough
Red
Button
Closed
Used
Outiane
Sling
Exit
Right
2
J2CXl-2
(2)
Oplo
U18-9
12
22
32
42
52
62
72
82
3 White-
Credit
Ticket
Left
Outside
Captive
Left
•••Lefl
Trough
Orange (Start)
Dispenser
RoHover
Right
Ball 2
RampTo
Popper
3
J2CXl-3
Return
Lock
U18-5
13
23
33
43
53
63
73
83
4 White-
Plumb Bob Always
Inside
Super
Drop
Left
Righi
Trough
Yellow
Tilt
Closed
Right
Game Target" J"
Ramp
Popper
4
J2CXl-4
Return
Exit
U18-7
14
24
34
44
54
64
74
84
5 Whlte-
Left
Top Right
Top CentE>!
Not
Drop
Not
Top
Trough
G•.•• n
Shoot
Post
Rollover
Used Target"U"
Used
Ramp
5
J2OQ.-5 Lane
Exit
U19-11
15
25
35
45
55
65
75
85
6 White-
Left
Captive
Left
Not
Drop
Center
Right
Trough
Blue
Outlane
BallI
Score
Used
Target
'0'
Ramp
Ramp
6
J2CXl-7
Post
Exit
Exrt
U19-9
16
26
36
46
56
66
76
86
7 White-
Left
Mystery
Subway
Not
Drop
Left Ramp Globe
Top
Violet
Return
Enter
1
Used Target 'G'
Enter
Position
Trough
J2CXl-8
Lane
t2
U19-5
17
27
37
47
57
67
77
87
8 White-
3-Bank
Not
Subway
Not
Drop
Captive
Not
Not
Gray
Targets
Used
Enter 2
Used
Target "E"
Ball 3
Used
Used
J2OQ.-Q
Ut9-7
18
28
38
48
58
68
78
88
0=
Opto, TYpically Closed
J2XX
=
CPU Board.
J9XX
=
Fliptronic II Board
SWITCH MATRIX CIRCUIT
CPU Board
Flipper
Grounded
Swltchee
Black-Green
JQ06-1
Right Flipper End
of Stroke
Fl
Blue-Violet
J905-1
Right Flipper
Opto
F2
Black-Blue
J900-3
Lett Flipper
End of Stroke F3
Blue-Gray
J905-2
Left Flipper
Opto
F4
Black-Violet
JQ06-4
Upper
Right Flipper
F5
End
01
Stroke
Black-Yellow
J9OS-3
Upper Right
FlipperOpto F6
Black-Gray
J900-5
Upper
Left Flipper
F7
End
01
Stroke
Black-Blue
J905-5
Upper Lett
Flipper Opto F8
H
L
L
H
Off
On
Pisyfieid
Inaclive
Aclive
Off
On
Column (example)
The microprocessor is constantly strobing the column side of the switch, When point "A" on the column circuit toggles low
the column side is active.
I
Green-XXX
LS 374SC
+5V
J209
I
I
While-XXX
74lS240
When a switch closes, the row side of the circuit activates. The" +" input to the LM339 drops below +5V causing its output to
go low. Corresponding row and column switches must be low at the same time, for the switch to be considered closed by
the microprocessor.
When the switch opens, the "+" input to the LM339 is above +5V, its output is high and the row is
inactive.
Row (example)
Judge Dredd 3-2