Page 7 - Joust

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3. With desired Function indicated in Player 1 Match display,
raise value in player 1 score display by operating credit
button with switch set to AUTO-UP; lower value by
operating credit button with switch set to MA NUAl-
DOWN. Value left in Player I score display is the new
setting. For values see Table 2, and for pricing Table 3.
4. Repeat steps 2 and 3 until all required adjustments have
been made.
5. Operate ADVANCE until Function 50 is indicated in
Player 1Match display. From Function 50 you can return to
game over or restore factory settings. Perform step 6 or 7
as desired.
6. To return to game over, depress ADVANCE with switch
set to AUTO-UP.
7. To restore factory settings and zero audit totals:
a. Operate Credit burton with switch set to AUTO-UP
unti 1 45 is indicated in Player 1 score Display.
b. Depress ADVANCE. The game returns to Test 04,
Function 00.
c. Set switch to MANUAL-DOWN and depress AD-
VANCE to indicate Function 50.
d. Set switch to AUTO-UP and depress ADVANCE.
RESETTING HIGH SCORE TO DATE
I. Using game adjustment procedure, set Function 13 to the
desired reset value.
2. Depress HIGH SCORE RESET pushbutton.
FACTORY AUDIT TOTALS
(Functions 42-49)
The factory audit functions are not assigned.
Table
2.
Game Adjustments
'fACTORY
FUNCTION DESCRIPTION
NOTeS
SEITING
13
Backup High Score to Date
I
HSTD Credits Awarded]
I
2.jOO.OOO
14
Replay 1 Score
I
Times
exceeded]
2
1.000.()()()
15
Replay 2 Score [Times exceeded]
2
2,000.1.100
16
Replay 3 Score [Times exceeded]
~
0
17
Replay
4
Score [Times exceeded]
2
()
IS
Maximum Credits
3
30
]9
Standard and Custom Pricing Control
4
01102
20
Left Coin Slot Multiplier
4
01/09
21
Center Coin Slot Multiplier
4
04/45
22
Right Coin Slot Multiplier
4
Ol/l~
23
Com Units Required for Credit
4
02i05
24
Coin Units Bonus Point
4
04:45
25
Minimum Coin Units
4
()()
26
Match: 00 ~ Match ON: 01 ~ Match OF]'
-
00
21
Not
Us.::d
00
28
Replay Score" 00
=
Awaro'
Credit; OJ
=
Award, Extra Ball
00
29
Maximum Plumb Bob Till'
OJ
30
Number of Balls (03 or
(5 )
05
n
Extra Hall Difficuhy (Huntcl' 1-2-3)
00 - 50K
not lit initially; (JI ~ 5UK lit initially
-
00
32
Unlimited Ban Difficulty (Disappearing Target Lane)
-
00
00
=
"40"
nOI lit initially;
01
=
"40"
lit iniually
33
Right
3-B."K
Scoring: 00 ~
JOK
to
200K: 01 ~ 50K
to
200K
5
(K1
34-39
Not Used
40
High Score Credits
I
03
41
Maximum Extra Balls at one nme (00
=
No Extra Ball)
07
*
Second Factory Setting value
IS
with Jumper W25 on CPU Board connected.
l
J
Description in brackets shown in Player 2 Display.
1. Function 13 may be set to any multiple of 100,000 points.
Setting Function 40 to zero with Function 13 set to any
score but zero permits the High Score to Date feature to
operate but no credits are awarded.
2. Functions 14-17 (Replay Scores) may be set to any multiple
of 100,000 points. Setting a function to zero disables the
replay score point.
3. Setting Maximum Credits (Function 18) to zero places the
game in a free play mode.
4. With Function 19 set to 00, Functions 20-25 must be set
manually. Refer to Table 2 for eight standard pricing
schemes (selected by values of 01-08 for Function 19) and
custom pricing values. For straight quarter play, set
Function 19 to 00, Function 23 to 01 and Function 24 to
00. All other pricing functions should remain at their
factory settings.
5. With Function 33 set to "00" (factory) bank lamps
sequence from no lit value
(30K)
thru
2ooK.
With it set to
"0 I",
they
sequence from 50K thru 200K.
5