Page 4 - Hot Tip

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HOT TIP
SECTION 1
INSTALLATION
The initial set up and assembly of the solid state HOT
TIP is identical to mechanical pinballs.
First, remove the back box and cabinet from their respec-
tive shipping cartons. Set up the cabinet and mount the
legs. Reach into the large hole in the back box and pull
out the power cord and place it in the slot provided. Do
not plug machine in at this time.
Next, remove the red shipping block from insert door
and place the assembled back box on the pedestal.
Dq
not
pull up any of the other cables from the cabinet at this
time.
Note that the back box has a metal bracket protruding
from the square bottom hole. This bracket engages a
similar bracket on the cabinet pedestal to prevent the
back box from tipping forward while the insert door is
open.
Open the insert door by sliding the door latch (located at
right) to the left. Install the back box mounting bolts se-
curely. Level the machine from side to side and front to
back by adjusting the leg levelers.
There are five harnesses that must be interconnected next.
Three of the harnesses are from the playfield and two are
from the cabinet. The connectors are size and color
coded and mate wires of the same color together, except
in the case of the power line to the transformer connector,
where the colors do not match. Connect the black plug to
the black connector first. Then interconnect the remaining
four connectors. DO NOT intermix the white connector
and black plug even though they are the same size.
Next, connect the braided ground strap to the back box
shield liner by fastening it under the wing nut located just
in front of the rectangular bottom hole in the back box.
Then check the connectors to make sure that none of the
wire terminations have come loose or were pushed out.
Reseat any loose wires by pushing in on the wire termina-
tions.
Also push on all the connectors that are attached to the
CPU Board (Figure 1 - No.1) to make sure they are
firmly seated. Then push on all the connectors that are at-
tached to the Driver Board (Figure 1 - No.2) to make
sure they are firmly seated. Also push on all the con-
nectors that are attached to the Power Supply Board
(Figure 1 - No.3). Then check the connectors on both
bridge rectifiers (Figure 1 - No.5) and the filter capacitor
(Figure 1 - No.6).
Also check and push on all the connectors that are at-
tached to the Master Display Board (Figure 1 - No. 12)
and the connectors that leave the Master Display Board
and go off to the four individual player displays (Figure 1
No.8, 9, 10, 11). Finally, check and push on the con-
nectors which interconnects the coin door mechanism to
the cabinet harness.
After all the connectors have been checked as outlined
above, gently press on the integrated circuit (IC) packages
that are socketed on the CPU and Driver Boards. (See
Figure 2). DO NOT remove any of the IC packages from
their sockets. Also check that the batteries are still
securely mounted to the CPU Board. DO NOT
REMOVE THE BATTERIES! If the batteries are re-
moved with power off the game will go to default values
for all the options and particular changes will have to be
restored manually before the game can be put on location.
The batteries are all installed with the positive
(+)
end
up. Battery life is about the same as shelf life or about
one year. When it is time to replace the batteries, remove
the batteries while the game is ON or the game will go to
default values.
Check that all cables are clear of moving parts. Check
for any wires that may have come disconnected. Check
switches for loose solder or other foreign material that
may have come loose in shipment. Check wires on coils
for proper soldering. Check that fuses on the Power
Supply Board are secure. Check adjustment of the four
tilt switches: Playfield Shake on bottom of playfield,
Super Slam on front door, Plumb bob tilt on left side of
cabinet near front door and Ball Roll tilt above the
Plumb bob. Refer to Section 8 for specific mechanical
adjustments for each of these tilt switches.
Before plugging the machine in, also check that the AC
line fuse is secure in its holder. Install the ball in the ~01I
tilt and also install the captive ball on the play field by
removing one nut holding the retainer, swing it out of the
way, insert the ball and swing it back into place. Replace
the nut.
This machine MUST BE PLUGGED INTO A
PROPERLY GROUNDED OUTLET TO PREVENT
SHOCK HAZARD and to insure PROPER GAME
OPERA TION. DO NOT use a "cheater plug" to defeat
the ground pin. DO NOT cut off the ground pin. The
line voltage MUST agree with that on the shipping carton
or serious damage to the machine will occur when it is
plugged in.
The game is now ready to plug in and check out. Lower
the playfield and close the insert door. Plug the game in
and flip the power switch located near the right front
cabinet leg on. The game will come on and should come
up in the game over mode.
The game over mode is indicated by player scores reading
zero, player one up light flashing, game over lights lit.
The high score to date will alternate with player one score
only. Flippers will be inoperative and the general illu-
mination lamps will be lit. The game can now be checked
out by play, or diagnostics can be run (See Section 5), or
game option adjustments can be made (See Section 3).
If the game comes up in the diagnostic mode, the ball in
play display will show 04 (Figure 1 - No. 12B) and the
credit display will show 01 (Figure 1 - No. 12A). This in-
dicates that either the batteries were removed or came
loose during shipment. The game status has returned to
factory default settings, and some values will probably
have to be restored according to the procedure outlined
in Section 3.
If the game does not light up or does not come up in
game over or diagnostic mode, refer to troubleshooting
Section 6.