Page 11 - Hot Tip

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SECTION
3
GAME ADJUSTMENTS
The solid state HOT TIP offers great versatility in cus-
tomizing the game to the location or operator's require-
ment. A very simple means of altering factory settings of
various replay and other options have been devised. This
section outlines the general procedure for making these
changes.
Open the insert box door and locate the CPU Board
(Figure 1 - No. I). On the right hand side of the CPU
Board there are two 8 position miniature slide switches
and below them are two pushbuttons.
Prepare to enter the diagnostic mode by first turning off
the machine and then turning it back ON. Then to enter
diagnostics,
press the lower pushbutton on the CPU
Board. The two LED's to the left of the switches will
blink twice and go
off '-
If the LED's do not blink twice
or stay on continuously,
refer to troubleshooting guide in
Section 6.
Determine which function is to be changed by looking at
Table I. To change the number of balls per game, for
example, is function 18. The game is set up for 3 balls
play but can be changed to 5 ball play very easily.
Next, since Function 18 is to be changed, set the BOTTOM
switch identically to the switch beside the number 18 in
Chart I. A black mark on Chart I next to the switch
number indicates that that position of the lower switch is
ON (move switch to the left). No black mark indicates
that that position switch number should be left OFF
(Move switch to the right).
The third step is to determine the new data to be entered.
In this case Table I says to use Chart 2 and to enter 03 or
05 for 3 or 5 ball play. The choice is 5 ball so the
TOP
switch must be set identically to the switch beside the
number 05 in Chart 2. Data numbers may be specified
as either Chart 2 or Chart I so care must be exercised to
use the correct chart or erroneous data may be entered.
Once both the top switch and the bottom switch have
been set correctly for the change desired, press the upper
pushbutton of the two one time. The two LED's will
blink to indicate that the change has been made. If the
LED's do not blink when the ENTER pushbutton is de-
pressed, recheck switch settings.
Continue to enter any other changes by checking Table I
for the correct function number.
Use Chart I and enter
the function number on the lower switch. Then determine
the new data desired, and refer to the specified chart for
the function. Set the top switch accordingly.
Then press
the ENTER pushbutton (top pushbutton) once to lock in
the new data. Continue to repeat this procedure for all
changes.
The functions can be entered in any order. If a mistake is
made in setting the data switches, the correct settings can
be made and the ENTER button pressed again to enter
the new data. Only the last data entered will be retained.
If the batteries are removed with power OFF the data
must be re-entered manually.
There are two ways to
verify the data changes entered.
One is to turn the
machine OFF and then ON again. Then play the machine
to see if the new values are correct. A faster method is to
use test 4 of the built in diagnostics,
and this is described
in Section 5 of this manual.
The following is a brief summary of all game adjustments.
Replay
There are four possible awarded from scoring. The de-
fault factory settings for the first replay occurs at 90,000
points; the second at 140,000; the third 'at 200,000; and
the fourth is disabled. Replay I is function 01. It can be
increased or decreased by any multiple of 10,000 points.
Table I specifies to use Chart 2 for setting the data switch.
To establish a replay of 120,000 points instead of 90,000
points a value of 12 (12 x 10,000
=
120,(00) must be en-
tered on the data switch, using Chart 2 to set up the top
switch and Chart I to set up Function 01 in the function
switch.
I. If not already in diagnostics,
enter diagnostics by
pressing the lower pushbutton once.
2. Set up function switch exactly like switch 01 in Chart l.
3. Set up data switch exactly like switch 12 in Chart 2.
4. Press ENTER button once. The LED's will blink once
once and the new data is locked in.
To disable the first replay point, turn
all
data switches
ON (move switch to the left). Follow the procedure steps
I thru 4, except that in step 3 remember to turn all swit-
ches ON.
To change or disable replays 2, 3, or 4, enter Function
02, 03, or 04 in step 2 and follow procedure steps I thru
4, substituting the new desired value in step 3.
Maximum Credits
Maximum credits is the number of credits that can be en-
tered by putting coins in the machine before the coin
lockout coil is released. The default value is 20 credits.
Maximum credits is Function 05. It can be set for any
value from 01 to 99 using Chart 2 as specified by Table
I. To establish a maximum credits of lO for example, the
function switch would have to be set as 05 and the data
switch set to 10 using Chart 2.
I. If not already in diagnostics,
enter diagnostics by
pressing to lower pushbutton once.
2. Set up function switch exactly like switch 05 in Chart I.
3. Set up data switch exactly like switch 10 in Chart 2.
4. Press ENTER button once. The LED's will blink once
to indicate that the new data is locked in.