Page 24 - High Speed

Basic HTML Version

TEST/DIAGNOSTIC PROCEDURES (Continued)
LAMP TESTS (Continued)
2. Single Lamps.
From the All Lamps test, using AUTO-UP, press ADVANCE to enable
HIGH SPEED
to initiate the Single
Lamps Test. The SPEEDER 1 and 2 displays initially show the message, SINGLE LAMPS, and the Credit
display shows 03. Then, the BALL IN PLAY/ tJlATCH display shows 01 and the SPEEDER 1 and 2 displays
show GAME OVER, the name of the lamp currently blinking. Press the Credit button to proceed through an
ascending series of designator numbers (01 through 64), with the SPEEDER 1 and 2 displays showing the
individual lamp's name. Press and hold the Credit button to proceed rapidly to the desired lamp.
HIGH SPEED Lamp-MatrIx Table
(1] Two lamps Incil'CU~.
~
1 066
2
Q64
3 062
4 060
5 058
6 056
7 054
8 052
YEL·BRN YEL·RED YEL-ORN
YEL-BLK
YEL·GRN
YEL·BLU
YEL·VIO YEL-GRY
W
1J7-1
1J7·2
1J7·3
1J7·4
1J7-6
1J7·7
1J7·8
1J7·9
080 RED-
Game OVer
Flipper
Upper Left
Standup Target Freeway Scores Stoplights
Bonus
Bonus
1 BRN
01
Return
09
Target Bank -
Arrow'l
7S,OOO
Light Escape
SOOO
40,000
1J6·1
Lanes
Red Light 17
25
33
(Center) 41
49
57
081 RED-
Center Spinner Upper Left
Standup Target Freeway Scores Ramp Stoplight
Bonus
Bonus
2 BLK
Match
1000 Arrow Target Bank·
Arrow 12
100,000
Red Light
6000
50,000
58
1J6·2
2
10 Yellow light18
26
34
42
50
082 RED-
Shoot Again·
Extra Ball
Upper Left
Standup Target Freeway Lights Ramp Stoplight
Bonus
Bonus
3 ORN Drive
(1]3
(Eiect Hole)
Target Bank·
Anow'3
Extra Ba"
Yellow Light
7000 51
60,000
59
1J6·3 Again
11 Green Light 19
27
35
43
083 RED·
Left Outlane
Escape Left Freeway Standup Target RampEams Ramp Stoplight
Bonus
Bonus
4
YEL
Special
(Eject Hole) Arrow
Am7N14
Bonus X
Green Light
8000 52
SX
1J6·5
4
12
20
28
36
44
60
084 RED·
Right Outlane Lower Left
Right Freeway Standup Target RampEams
Bonus
Bonus
Bonus
5
GRN
Special
Target Bank·
Arrow
Arrow 15
Ramp Bonus
1000 45
9000 53
4X
1J6·6
5 Red Light 13
21
29
37
61
085 RED·
Lower Left Tar- Right Target
Standup Target RampEams
Bonus
Bonus
Hold
6 BLU Ball In Play get Bank - Yel- Bank·
Anowl6 30 Getaway
2000 46
10,000
54
Bonus 62
1J6·7
6 low Light 14 Red Light 22
38
086 RED·
Left Spinner
Lower Left Tar- Right Target
Freeway Scores RampEams
Bonus
Bonus
Bonus
7
VIO 1000 Arrow get Bank-
Bank· Yellow 2S,OOO Hideout
3000
20,000
3X
1J6·8
7 Green U9ht1 5 Light
23
31
39
47
55
63
087 RED·
Right Spinner
Left Outlane Right Target
Freeway Scores RampEams
Bonus
Bonus
Bonus
8 GRY
Kickback Arrow Bank • Green 50,000
Hideout Jackpot
4000
2X
1J6·11
1000 Arrow
8
16 Light
24
32
[II
40
48
30,000 56
64
"On" State Logic - Special SolenOid
+5V
+5V +5V
IJI9 ~34V
~PECIAL
TIP 122 SO~6~\!ID
"Off" State - Special
Solenoid:
The Special Switch Trigger Input goes low. Mean-
while, the PIA line remains high. The remaining sig-
nals reverse their states.
(These six solenoids
aren't pulsed during the Solenoid Test. Check them
manually: Press each trigger switch, or ground
each switch trigger line.)
"On" State Logic - Controlled Solenoid
+5V +5V
+34V
IJlllDCONTROLLED
OR
SOLENOID"ON"
IJI2
~.----..."
BLANKING
"Off" State - Controlled Solenoid:
The Enable Input (from the PIA) goes low. Meanwhile,
the BLANKING signal remains high.
The rest of the
signals reverse their states.