Page 6 - Granny and the Gators

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GAME #369 GRANNY AND THE GATORS
FEATURES OPERATION AND SCORING THE PLAYFIELD FEATURES
AMMO FEATURE:
Making A-M-M-O:
tst Time Awards
5
Shots, 1 Dynamite and Lights the
5
Shots inside Lane.
2nd Time Awards 10 Shots and
1
Dynamite.
3rd Time Awards 20 Shots and 2 Dynamite.
4th Time Awards 30 Shots and 2 Dynamite.
GOLD FEATURE:
SpeJling G-O-L-D by making the outside right lane changes the gold bags color and value as follows:
White
50 Points
Red
200 Points
Light Blue
BOO
Points
Magenta
3200 Points
POWER PADDLE FEATURE:
Spelling P-O-W-E-R by making the center drop targets lights the top left saucer power paddle button.
Making the saucer flashes the power button on the control panel.
EXIT FEATURE:
Making
E-X-I-T
lights the saucer exit to video button, then making saucer transfers the play back to the
video.
Switch #24 Exit
On:
Recall after each new canoe.
OH:
Recall after Power Paddle.
SAUCER FEATURE:
Making saucer when:
a) Exit to video light lit, play transfers back to the video.
b)
Power Paddle light lit. allows the player to paddle with additional paddle thrust. the green gators
can not bite the paddle and can be killed by pointing it toward them, and the white gator can be
walked with it.
c) Extra canoe light lit, lights the paddle again light.
Switch #15 Extra Canoe.
On:
Recall.
Off:
No Recall.
EXTRA CANOE FEATURE:
Making the top right scoop flashes a center rollover button, then making it stops the flashing and the
light stays on. Making all
8
rollovers, lights the extra canoe light.
Switch
#6
Scoop Shot.
On:
Short Hoop.
Off:
Long Hoop.
Switch
#8
Center Rollover Buttons.
On:
Recall.
Off:
No Recall.
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