Page 4 - Granny and the Gators

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fJA. GENERAL GAME OPERATION PINBALL
Place ball Into playfield by outhole.
Plug in line cord. Move power ON-OFF master switch at rear of cabinet to "ON" position.
The game will playa power-up tune to announce game-readiness. Drop targets are reset,
scores are set to zero, and the game is ready for play. Coin game. The game should ac-
cept the coin and post credits" for coins accepted (adjustable). Pressing the credit button
on the control panel will start game. The 1st player-up light is lit. A game-up tune" is
played to announce play-readiness.
One player is posted for one player start, two players for two player start. The credits are
reduced by one each time the credit button is pressed until the credits are reduced to
zero.
The game awards all points earned by the player.
Extra Canoe won during the course of the game are played immediately after the player's
regular turn ends. The player-up andlor Canoe in play on the screen are not advanced for
play again.
Scoring over 10,000,000 gives "High Score to Date" award.
At the end of the game, a "High Score to Date" is alternately flashed with all
B
top player
scores. If the "High Score to Date" is beat, this feature" awards free games.
Tilting the game results in loss of a Canoe. The flippers, etc.,
go
"dead". Bonus points
are not scored. The purpose of the tilt penalty is to discourage the player from jostling the
machine in an attempt to prolong play. Game action becomes normal after the ball kicker
assembly serves the ball to the playfield.
Slamming the machine results in loss of the game. All feature lights go out, the game
goes "dead", and a time delay occurs. The purpose of the time delay is to discourage un-
necessary abuse of the machine. After the delay, the "Game Over" light lights and the
power-up tune is played. The time delay occurs anytime a slam switch is made to con-
tact. There is one factory installed slam switch on the front door. (Any number of slam
switches could be installed
by
the operator, to meet his individual requirement.) The
switch should be adjusted to have approximately
1/16"
gap between the contacts. The
weighted blade should be adjusted to attain the desired sensitivity. Opening the gap will
reduce sensitivity ..
liB. GENERAL GAME OPERATION VIDEO
With power switch moved to "ON" position, video animation will appear on screen. The
animation will sequence between attract animation, game instructions and high score
automatically. The player can manually advance the animation by correct paddle control.
All test and bookkeeping information is displayed on the video monitor as is all scoring.
During pinball play th~ monitor will show scores and feature information, the video play
section appears during video game play.
* Some tunes and features can be disabled by operator if so desired. See Back Box Ad-
justments.
NOTE: Scoring and feature units will differ from game
10
game.
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