Page 25 - Grand Lizard

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RESETTING THE HIGH SCORES
The challenge of exceeding the High Score (either the factory setting or a higher score by another player) is the
goal of many pinball game players. To keep a pinball game challenging requires a method of resetting the High
Score value for those occasions when a skilled player registers a truly excellent score. Other players note this
score and may decide not to play simply because their skill is not adequate to exceed an extremely high score.
For
GRAND LIZARD,
in fact, three methods of resetting the High Score values are available. The simplest
method involves allowing Game Adjustment Item Ad 22 to reset the High Score values automatically after the
specified number of plays designated by the operator. The ~
method requires pressing the High Score
Reset switch on the inside of the coin door in the Attract Mode. This action simply erases the previous high
score values and replaces them with the Backup High Score values. The third method establishes new values
replacing the factory setting values or previous operator setting values; it requires performing the following
steps:
1. Using AUTO-UP or MANUAL-DOWN, reach item Ad 14 (and items Ad 15, 16, and 17, if desired). The
High Score value of the factory setting (or previous operator-adjusted setting) appears in the player 1
display. If this value is satisfactory, go to step 4 below.
2. If you wish to increase the High Score value from that displayed in the player 1 display, use AUTO-UP,
and press the Credit button, until the desired value shows in the player 1 display.
3. If you wish to decrease the High Score value, use MANUAL-DOWN, and press the Credit button, until
the desired value shows in the player 1 display.
4. Using AUTO-UP, press and hold down ADVANCE, until the Credits display shows Ad and the BALL IN
PLAYIMATCH display shows item 70. Press ADVANCE once, to return to Game-Over Mode.
5. Press the High Score Reset switch (on coin door), and listen for the sound signifying that the score
reset action is complete. Observe player score displays (player ~. player 2, etc.) to verify that the new
High Score values are displayed.
GAME PRICING
PRICING MADE EASY. Game Adjustment Item Ad 24 allows the operator an easy method of setting the
pricing functions. If the operator enters a "Standard Setting" number (from 01 to 16) into Adjustment Item 24,
each of the other pricing items (25 through 30) changes to the value shown in the
Pricing Table
for that
selected "Standard Setting".
CUSTOM PRICING. Adjustment Item 24 must be set to the Custom Coinage Setting (player 1 and 2 display-
ing CUSTOM COINAGE) to enable the operator to enter desired custom pricing selections for Items 25 through
30, based on the
Pricing Table.
Item 25 is the left coin chute multiplier. Item 26 is the center coin chute
multiplier. Item 27 is the right coin chute multiplier. Item 28 is the number of coin units equal to one Credit. (A
Credit is usually equal to one game.)
The calculation of the ratio of Games: Price uses the ratio equation of X: VC , where:
X
=
Coin Chute Multiplier (Item 25, 26, or 27 in
Pricing Tab/e);
V
=
Value of coin;
C
==
Coin units eqivalent to one Credit (Item 28).
For example, for 25¢ chutes at the factory setting, substituting values in the Games: Price ratio calculation
gives 1 : 25 xi, or one game for 25¢.
UNITS REQUIRED FOR BONUS CREDIT_ Item 29 is the number of coin units that must pass through the
coin chute(s) before an additional Credit (game) is posted (displayed). At the factory setting. the number in this
item is 00. (This 00 means that NO bonus credit (free game) is awarded, although purchase of more than one
game at a time occurs.)
MINIMUM COIN UNITS. Item 30 determines the number of coin units that must pass through the coin
chute(s) before play may begin. The factory setting for this item is 00. (This 00 means that the Minimum Coin
Units feature (Item 30) is disabled, by the factory setting.)
GRAND LIZARD 21