Page 57 - Funhouse

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PROBLEM ANALYSIS MESSAGES
The WPC game program has a great capability to aid the operator and service personnel:
At Game Turn-en (and after pressing the Begin Test switch) once the game has been operating for
an extended period, the player score displays may signal with a message, "Press ENTER for Test
Report", that the game program has detected a possibleproblemwith the game.
To obtain details of the problem, open the coin door and press the Begin Test switch. Press
the Enter button to begin displaying the message(s). The following messages apply to your
FUNHOUSE
game.
Check Switch ". This message indicates that at least one switch was stuck 'On' at game
turn-on or has NOT been actuated during ball play (for
90
balls or
",30
games) by displaying the
message "Adjust Switch
II",
listin~ each problem switch by number. (The game program
compensates the game play requirements affected by each disabled switch to allow 'nearly
normal' play. This helps keep
FUNHOUSE
earning, until the service technician can repair the
problem, bringing the game back to its normal goodprofits!)
To verify the problem, refer to the Test Menu text describing Switch Testing, and check
each reported switch using applicable switch tests. Always check switch operation using a ball, to
simulate game conditions. (Switch problems may often be resolved by adjusting the wire switch
actuators, fixing switch circuitry problems, securing loose connectors, etc. Mechanisms using
'opto switches' (drop targets, etc.) need to be checked for proper power connections (+12Vde and
ground).
Pinball Missing.
FUNHOUSE
normally uses three balls; however, it will operate with
one or two bans. This message announces that a ball is missing or stuck somewhere . When the
ball is located, return it to the game via the Outhole. Other possibilities for this problem could be
malfunctions of the Ball Trough switches or the Ball Shooter switch.
xxx :xx Sw. is Stuck On. This message indicates that a switch, which is not usually On,
remains in the On position after the game is switched on. The stuck switch is essential for game
play (for example, a coin chute switch, the slam tilt switch, the plumb bob tilt switch), and should be
cleared to permit proper game operation.
Ground Short Row-N,Wht-xxx. Frequent appearance of this message requires activation
ofthe Switch Levels Test to locate the switch causing the "WHT~xxx ROW x SHORT"message.
Possible 'row short' causes are: 1) Slam Tilt (or other coin door) switch touching the grounded coin
door; 2) A
leaf~type,
playfield switch touching a grounded part; 3) Players poking metallic
objects (wires, coat hangers, etc.) into the game; 4) Switch cable insulation pierced or damaged
allowingbare wire contact with a grounded part; 5) All switches in a row closing at the same time
(Note: This instance is NOT a switch problem; however, for most garges this is a very rare
possibility).
FUNBOUSE 1-42