Page 4 - Funhouse

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RUDY'S FUNHOUSE RULES
OIIJECT
Take control of the FUNHOUSE from Rudy, the Dummy, by putting him to sleep. Put Rudy to sleep
by advancing the FUNHOUSE clock to MIDNIGHT . Shots that advance the Clock are the Jet
Bumpers, the Center Ramp, and the Wind Tunnel.
MUI .TUlALL "'
At 11:30, on the clock, a LOCK is enabled.
Lock a ball and the clock will advance to 11:45. LOCK
the next ban and the dock will advance to 12:00 put ting Rudy to sleep. While Rudy lS sleeping,
shoot a ban into his OPEN MOUTH to start Multi-ball.
MlLUONPLUS
Whi le 'in Multi-ball, shoot the ban into the TRAP ·DOOR fer 2 MILLION points. The TRAP-
DOOR will close. Shoot a ball around the Center Ramp to ,REOPEN the TRAP-DOOR for 3 Million
points, 4 MILLION points etc..
MYSTERY MIRROR
There arc 6 AWARDS on the MYSTERY MIRROR Hitting Rudy in the jaw lights the AWARD
LAMP . Hit ting the WIND TUNNEL collect s the value on the mirror. The value is changed by the
JIIT BUMPE.RS.
LEFT BALL SHOOTER
The FUNIIOUSE STEPS are lit by entering the MANHOLE 1;0the RlOHT of the JET BUMPERS.
Malting the CENTER RAMP will divert the ball to the LEIT BALL SHOOTER
SKI.LLSHOT
From the right plunger. shoot the ball BEHIND Rudy's head to eolleet Rudy's HIDEOUT BONUS.