Page 2 - Four Million B.C.

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2.
Plug in line cord:
Check adjustment of the (normally closed) kick-off switch at
rear of cabinet mounting board, near cable plugs. Check
adjustment of the (normally closed) anti-slam switch, on
front dooro
GENERAL GAME OPERATION
Place 3 balls into playfield by out holeo
Coin Game:
If coin should be rejected
l
move on-off master switch at bottom
right front corner of cabinet to "on" position, then coin gameo
Coin lock-out device rejects all coins when power (master switch)
is offo
lAo If coin is inserted in 1st (nickel) coin chute and game
is conditioned for I play-5¢, it will energize the "coin
relay"o If game is conditioned for I play-IO¢, the first
coin inserted will advance the "2 coin unit", then second
coin inserted will energize the "coin relay" thru 2 coin
unit switcho
(See 1st coin chute adjustment plug positions
on game adjustments sheet).
lB. If coin is inserted in 2nd (dime) coin chute and game is
conditioned for 1 play-lO¢, it will energize the "coin
relay"
0
If game is conditioned for 2 plays-IO¢, it will
energize the "2nd coin chute relay" and 2nd coin chute
relay will advance "credit unit" (2 steps) thru coin
credit circuit.
(See 2nd coin chute adjustment plug positions
on game adjustments sheet)
0
lC. If coin is inserted in 3rd (quarter) coin chute and game
is conditioned for 2-3-4-5-or 6 plays-25¢, it will
energize the "3rd coin chute relay" and 3rd coin chute
relay will advance "credit unit" (2-3-4-5-6 steps) thru
coin credit circuit
o
(See 3rd coin chute adjustment plug positions
on game adjustments sheet).
IDo
When "credit unit" hc'isbeen advanced from 2nd or 3rd coin
chute, (as described in section IB and lC) the front door
"credit button
ll
switch will energize the "credit relay"
and then credit relay will energize "coin relay".